/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/base/clock.h" #include "xenia/base/platform_win.h" namespace xe { uint64_t Clock::host_tick_frequency() { static LARGE_INTEGER frequency = {0}; if (!frequency.QuadPart) { QueryPerformanceFrequency(&frequency); } return frequency.QuadPart; } uint64_t Clock::QueryHostTickCount() { LARGE_INTEGER counter; uint64_t time = 0; if (QueryPerformanceCounter(&counter)) { time = counter.QuadPart; } return time; } uint64_t Clock::QueryHostSystemTime() { FILETIME t; GetSystemTimeAsFileTime(&t); return (uint64_t(t.dwHighDateTime) << 32) | t.dwLowDateTime; } uint32_t Clock::QueryHostUptimeMillis() { return ::GetTickCount(); } } // namespace xe