/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_MENU_ITEM_H_ #define XENIA_UI_MENU_ITEM_H_ #include #include #include #include #include "xenia/ui/ui_event.h" namespace xe { namespace ui { class Window; class MenuItem { public: typedef std::unique_ptr MenuItemPtr; enum class Type { kPopup, // Popup menu (submenu) kSeparator, kNormal, // Root menu kString, // Menu is just a string }; static std::unique_ptr Create(Type type); static std::unique_ptr Create(Type type, const std::string& text); static std::unique_ptr Create(Type type, const std::string& text, std::function callback); static std::unique_ptr Create(Type type, const std::string& text, const std::string& hotkey, std::function callback); virtual ~MenuItem(); MenuItem* parent_item() const { return parent_item_; } Type type() { return type_; } const std::string& text() { return text_; } const std::string& hotkey() { return hotkey_; } // If the menu is currently attached to a Window, changes to it (such as the // elements and the enabled / disabled state) may be not reflected // immediately - call Window::CompleteMainMenuItemsUpdate when the // modifications are done. void AddChild(MenuItem* child_item); void AddChild(std::unique_ptr child_item); void AddChild(MenuItemPtr child_item); void RemoveChild(MenuItem* child_item); MenuItem* child(size_t index); virtual void SetEnabled(bool enabled) {} protected: MenuItem(Type type, const std::string& text, const std::string& hotkey, std::function callback); virtual void OnChildAdded(MenuItem* child_item) {} virtual void OnChildRemoved(MenuItem* child_item) {} // This MenuItem may be destroyed as a result of the callback, don't do // anything with it after the call. void OnSelected(); Type type_; MenuItem* parent_item_; std::vector children_; std::string text_; std::string hotkey_; private: std::function callback_; }; } // namespace ui } // namespace xe #endif // XENIA_UI_MENU_ITEM_H_