/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2021 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/ui/renderdoc_api.h" #include "xenia/base/logging.h" #include "xenia/base/platform.h" #if XE_PLATFORM_LINUX #include #elif XE_PLATFORM_WIN32 #include "xenia/base/platform_win.h" #endif namespace xe { namespace ui { std::unique_ptr RenderDocAPI::CreateIfConnected() { std::unique_ptr renderdoc_api(new RenderDocAPI()); pRENDERDOC_GetAPI get_api = nullptr; // The RenderDoc library should already be loaded into the process if // RenderDoc is attached - this is why RTLD_NOLOAD or GetModuleHandle instead // of LoadLibrary. #if XE_PLATFORM_LINUX #if XE_PLATFORM_ANDROID const char* const library_name = "libVkLayer_GLES_RenderDoc.so"; #else const char* const library_name = "librenderdoc.so"; #endif renderdoc_api->library_ = dlopen(library_name, RTLD_NOW | RTLD_NOLOAD); if (!renderdoc_api->library_) { return nullptr; } get_api = pRENDERDOC_GetAPI(dlsym(renderdoc_api->library_, "RENDERDOC_GetAPI")); #elif XE_PLATFORM_WIN32 renderdoc_api->library_ = GetModuleHandleW(L"renderdoc.dll"); if (!renderdoc_api->library_) { return nullptr; } get_api = pRENDERDOC_GetAPI( GetProcAddress(renderdoc_api->library_, "RENDERDOC_GetAPI")); #endif // get_api will be null if RenderDoc is not connected, or the API isn't // available on this platform, or there was an error. if (!get_api || !get_api(eRENDERDOC_API_Version_1_0_0, (void**)&renderdoc_api->api_1_0_0_) || !renderdoc_api->api_1_0_0_) { return nullptr; } XELOGI("RenderDoc API initialized"); return renderdoc_api; } RenderDocAPI::~RenderDocAPI() { #if XE_PLATFORM_LINUX if (library_) { dlclose(library_); } #endif // Not calling FreeLibrary on Windows as GetModuleHandle doesn't increment // the reference count. } } // namespace ui } // namespace xe