/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #define XE_RESOLVE_CLEAR #include "resolve.xesli" xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_resolve_edram, set=0, binding=0, u0, space0) #define xesl_localSize_x 8 #define xesl_localSize_y 8 #define xesl_localSize_z 1 xesl_entry_bindings_begin_compute XE_RESOLVE_PUSH_CONSTANTS_BINDING xesl_entry_binding_next xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_resolve_edram, buffer(1)) xesl_entry_bindings_end_inputs_begin_compute xesl_entry_input_globalInvocationID xesl_entry_inputs_end_code_begin_compute // 1 thread = 8 host samples (same as the resolve granularity at 1x1 scale). XeResolveInfo resolve_info = XeResolveGetInfo(xesl_function_call_pushConstants); xesl_uint2 extent_scale = xesl_uint2(xesl_greaterThanEqual( xesl_uint_x2(resolve_info.edram_msaa_samples), xesl_uint2(kXenosMsaaSamples_4X, kXenosMsaaSamples_2X))); // Group height can't cross resolve granularity, Y overflow check not needed. xesl_dont_flatten if (xesl_GlobalInvocationID.x >= resolve_info.width_div_8_scaled << extent_scale.x) { return; } uint address_int4s = XeEdramOffsetInts( (xesl_GlobalInvocationID.xy << xesl_uint2(3u, 0u)) + (resolve_info.edram_offset_scaled << extent_scale), resolve_info.edram_base_tiles, resolve_info.edram_pitch_tiles, kXenosMsaaSamples_1X, resolve_info.edram_is_depth, 0u, 0u, resolve_info.resolution_scale) >> 2u; xesl_writeTypedStorageBufferStore(xe_resolve_edram, address_int4s, resolve_info.clear_value.xxxx); xesl_writeTypedStorageBufferStore(xe_resolve_edram, address_int4s + 1u, resolve_info.clear_value.xxxx); xesl_entry_code_end_compute