/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/xenos.h" #include #include "xenia/base/math.h" namespace xe { namespace gpu { namespace xenos { // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp float Float7e3To32(uint32_t f10) { f10 &= 0x3FF; if (!f10) { return 0.0f; } uint32_t mantissa = f10 & 0x7F; uint32_t exponent = f10 >> 7; if (!exponent) { // Normalize the value in the resulting float. // do { Exponent--; Mantissa <<= 1; } while ((Mantissa & 0x80) == 0) uint32_t mantissa_lzcnt = xe::lzcnt(mantissa) - (32 - 8); exponent = uint32_t(1 - int32_t(mantissa_lzcnt)); mantissa = (mantissa << mantissa_lzcnt) & 0x7F; } uint32_t f32 = ((exponent + 124) << 23) | (mantissa << 3); return *reinterpret_cast(&f32); } // Based on CFloat24 from d3dref9.dll and the 6e4 code from: // https://github.com/Microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexConvert.cpp // 6e4 has a different exponent bias allowing [0,512) values, 20e4 allows [0,2). uint32_t Float32To20e4(float f32) { if (!(f32 > 0.0f)) { // Positive only, and not -0 or NaN. return 0; } uint32_t f32u32 = *reinterpret_cast(&f32); if (f32u32 >= 0x3FFFFFF8) { // Saturate. return 0xFFFFFF; } if (f32u32 < 0x38800000) { // The number is too small to be represented as a normalized 20e4. // Convert it to a denormalized value. uint32_t shift = std::min(uint32_t(113 - (f32u32 >> 23)), uint32_t(24)); f32u32 = (0x800000 | (f32u32 & 0x7FFFFF)) >> shift; } else { // Rebias the exponent to represent the value as a normalized 20e4. f32u32 += 0xC8000000u; } return ((f32u32 + 3 + ((f32u32 >> 3) & 1)) >> 3) & 0xFFFFFF; } float Float20e4To32(uint32_t f24) { f24 &= 0xFFFFFF; if (!f24) { return 0.0f; } uint32_t mantissa = f24 & 0xFFFFF; uint32_t exponent = f24 >> 20; if (!exponent) { // Normalize the value in the resulting float. // do { Exponent--; Mantissa <<= 1; } while ((Mantissa & 0x100000) == 0) uint32_t mantissa_lzcnt = xe::lzcnt(mantissa) - (32 - 21); exponent = uint32_t(1 - int32_t(mantissa_lzcnt)); mantissa = (mantissa << mantissa_lzcnt) & 0xFFFFF; } uint32_t f32 = ((exponent + 112) << 23) | (mantissa << 3); return *reinterpret_cast(&f32); } const char* GetColorRenderTargetFormatName(ColorRenderTargetFormat format) { switch (format) { case ColorRenderTargetFormat::k_8_8_8_8: return "k_8_8_8_8"; case ColorRenderTargetFormat::k_8_8_8_8_GAMMA: return "k_8_8_8_8_GAMMA"; case ColorRenderTargetFormat::k_2_10_10_10: return "k_2_10_10_10"; case ColorRenderTargetFormat::k_2_10_10_10_FLOAT: return "k_2_10_10_10_FLOAT"; case ColorRenderTargetFormat::k_16_16: return "k_16_16"; case ColorRenderTargetFormat::k_16_16_16_16: return "k_16_16_16_16"; case ColorRenderTargetFormat::k_16_16_FLOAT: return "k_16_16_FLOAT"; case ColorRenderTargetFormat::k_16_16_16_16_FLOAT: return "k_16_16_16_16_FLOAT"; case ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10: return "k_2_10_10_10_AS_10_10_10_10"; case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16: return "k_2_10_10_10_FLOAT_AS_16_16_16_16"; case ColorRenderTargetFormat::k_32_FLOAT: return "k_32_FLOAT"; case ColorRenderTargetFormat::k_32_32_FLOAT: return "k_32_32_FLOAT"; default: return "kUnknown"; } } const char* GetDepthRenderTargetFormatName(DepthRenderTargetFormat format) { switch (format) { case DepthRenderTargetFormat::kD24S8: return "kD24S8"; case DepthRenderTargetFormat::kD24FS8: return "kD24FS8"; default: return "kUnknown"; } } } // namespace xenos } // namespace gpu } // namespace xe