/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2024 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/apu/xma_context_master.h" #include #include #include #include #include "xenia/base/cvar.h" // [Phase-A / audio RE] Log each XMA stream's true params (channels/sample rate) // + head bytes so raw sound.pak entries can be matched to real decode params. DEFINE_bool(xma_param_probe, false, "Log XMA per-stream params (channels/rate/head bytes) for audio RE.", "APU"); #include "xenia/apu/xma_decoder.h" #include "xenia/apu/xma_helpers.h" #include "xenia/base/bit_stream.h" #include "xenia/base/logging.h" #include "xenia/base/platform.h" #include "xenia/base/profiling.h" #include "xenia/base/ring_buffer.h" extern "C" { #if XE_COMPILER_MSVC #pragma warning(push) #pragma warning(disable : 4101 4244 5033) #endif #include "third_party/FFmpeg/libavcodec/avcodec.h" #include "third_party/FFmpeg/libavutil/channel_layout.h" #include "third_party/FFmpeg/libavutil/error.h" #if XE_COMPILER_MSVC #pragma warning(pop) #endif } // extern "C" // Credits for most of this code goes to: // https://github.com/koolkdev/libertyv/blob/master/libav_wrapper/xma2dec.c namespace xe { namespace apu { XmaContextMaster::XmaContextMaster() = default; XmaContextMaster::~XmaContextMaster() { if (av_context_) { avcodec_free_context(&av_context_); } if (av_frame_) { av_frame_free(&av_frame_); } // if (current_frame_) { // delete[] current_frame_; // } } int XmaContextMaster::Setup(uint32_t id, Memory* memory, uint32_t guest_ptr) { id_ = id; memory_ = memory; guest_ptr_ = guest_ptr; // Allocate ffmpeg stuff: av_packet_ = av_packet_alloc(); assert_not_null(av_packet_); // chrispy: preallocate this buffer so that ffmpeg isn't reallocating it for // every packet, these allocations were causing RtlSubsegmentInitialize av_packet_->buf = av_buffer_alloc(128 * 1024); // find the XMA2 audio decoder av_codec_ = avcodec_find_decoder(AV_CODEC_ID_XMAFRAMES); if (!av_codec_) { XELOGE("XmaContext {}: Codec not found", id); return 1; } av_context_ = avcodec_alloc_context3(av_codec_); if (!av_context_) { XELOGE("XmaContext {}: Couldn't allocate context", id); return 1; } // Initialize these to 0. They'll actually be set later. av_context_->ch_layout = AVChannelLayout{}; av_context_->sample_rate = 0; av_frame_ = av_frame_alloc(); if (!av_frame_) { XELOGE("XmaContext {}: Couldn't allocate frame", id); return 1; } // FYI: We're purposely not opening the codec here. That is done later. return 0; } bool XmaContextMaster::Work() { std::lock_guard lock(lock_); if (!is_allocated() || !is_enabled()) { return false; } set_is_enabled(false); auto context_ptr = memory()->TranslateVirtual(guest_ptr()); XMA_CONTEXT_DATA data(context_ptr); Decode(&data); data.Store(context_ptr); return true; } void XmaContextMaster::Enable() { std::lock_guard lock(lock_); auto context_ptr = memory()->TranslateVirtual(guest_ptr()); XMA_CONTEXT_DATA data(context_ptr); XELOGAPU("XmaContext: kicking context {} (buffer {} {}/{} bits)", id(), data.current_buffer, data.input_buffer_read_offset, (data.current_buffer == 0 ? data.input_buffer_0_packet_count : data.input_buffer_1_packet_count) * kBitsPerPacket); data.Store(context_ptr); set_is_enabled(true); } void XmaContextMaster::Clear() { std::lock_guard lock(lock_); XELOGAPU("XmaContext: reset context {}", id()); auto context_ptr = memory()->TranslateVirtual(guest_ptr()); XMA_CONTEXT_DATA data(context_ptr); data.input_buffer_0_valid = 0; data.input_buffer_1_valid = 0; data.output_buffer_valid = 0; data.output_buffer_read_offset = 0; data.output_buffer_write_offset = 0; data.Store(context_ptr); } void XmaContextMaster::Disable() { std::lock_guard lock(lock_); XELOGAPU("XmaContext: disabling context {}", id()); set_is_enabled(false); } void XmaContextMaster::Release() { // Lock it in case the decoder thread is working on it now. std::lock_guard lock(lock_); assert_true(is_allocated_ == true); set_is_allocated(false); auto context_ptr = memory()->TranslateVirtual(guest_ptr()); std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it. } void XmaContextMaster::SwapInputBuffer(XMA_CONTEXT_DATA* data) { // No more frames. if (data->current_buffer == 0) { data->input_buffer_0_valid = 0; } else { data->input_buffer_1_valid = 0; } data->current_buffer ^= 1; data->input_buffer_read_offset = 0; } bool XmaContextMaster::TrySetupNextLoop(XMA_CONTEXT_DATA* data, bool ignore_input_buffer_offset) { // Setup the input buffer offset if next loop exists. // TODO(Pseudo-Kernel): Need to handle loop in the following cases. // 1. loop_start == loop_end == 0 // 2. loop_start > loop_end && loop_count > 0 if (data->loop_count > 0 && data->loop_start < data->loop_end && (ignore_input_buffer_offset || data->input_buffer_read_offset >= data->loop_end)) { // Loop back to the beginning. data->input_buffer_read_offset = data->loop_start; if (data->loop_count < 255) { data->loop_count--; } return true; } return false; } /* void XmaContext::NextPacket( uint8_t* input_buffer, uint32_t input_size, uint32_t input_buffer_read_offset) { */ void XmaContextMaster::NextPacket(XMA_CONTEXT_DATA* data) { // auto packet_idx = GetFramePacketNumber(input_buffer, input_size, // input_buffer_read_offset); // packet_idx++; // if (packet_idx++ >= input_size) } int XmaContextMaster::GetSampleRate(int id) { switch (id) { case 0: return 24000; case 1: return 32000; case 2: return 44100; case 3: return 48000; } assert_always(); return 0; } bool XmaContextMaster::ValidFrameOffset(uint8_t* block, size_t size_bytes, size_t frame_offset_bits) { uint32_t packet_num = GetFramePacketNumber(block, size_bytes, frame_offset_bits); if (packet_num == -1) { // Invalid packet number return false; } uint8_t* packet = block + (packet_num * kBytesPerPacket); size_t relative_offset_bits = frame_offset_bits % kBitsPerPacket; uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet); if (first_frame_offset == -1 || first_frame_offset > kBitsPerPacket) { // Packet only contains a partial frame, so no frames can start here. return false; } BitStream stream(packet, kBitsPerPacket); stream.SetOffset(first_frame_offset); while (true) { if (stream.offset_bits() == relative_offset_bits) { return true; } if (stream.BitsRemaining() < 15) { // Not enough room for another frame header. return false; } uint64_t size = stream.Read(15); if ((size - 15) > stream.BitsRemaining()) { // Last frame. return false; } else if (size == 0x7FFF) { // Invalid frame (and last of this packet) return false; } stream.Advance(size - 16); // Read the trailing bit to see if frames follow if (stream.Read(1) == 0) { break; } } return false; } void XmaContextMaster::Decode(XMA_CONTEXT_DATA* data) { SCOPE_profile_cpu_f("apu"); // What I see: // XMA outputs 2 bytes per sample // 512 samples per frame (128 per subframe) // Max output size is data.output_buffer_block_count * 256 // This decoder is fed packets (max 4095 per buffer) // Packets contain "some" frames // 32bit header (big endian) // Frames are the smallest thing the SPUs can decode. // They can and usually will span packets. // Sample rates (data.sample_rate): // 0 - 24 kHz // 1 - 32 kHz // 2 - 44.1 kHz // 3 - 48 kHz // SPUs also support stereo decoding. (data.is_stereo) // Check the output buffer - we cannot decode anything else if it's // unavailable. if (!data->output_buffer_valid) { return; } // No available data. if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) { data->output_buffer_valid = 0; return; } // XAudio Loops // loop_count: // - XAUDIO2_MAX_LOOP_COUNT = 254 // - XAUDIO2_LOOP_INFINITE = 255 // loop_start/loop_end are bit offsets to a specific frame // Translate pointers for future use. // Sometimes the game will use rolling input buffers. If they do, we cannot // assume they form a complete block! In addition, the buffers DO NOT have // to be contiguous! uint8_t* in0 = data->input_buffer_0_valid ? memory()->TranslatePhysical(data->input_buffer_0_ptr) : nullptr; uint8_t* in1 = data->input_buffer_1_valid ? memory()->TranslatePhysical(data->input_buffer_1_ptr) : nullptr; uint8_t* current_input_buffer = data->current_buffer ? in1 : in0; // [Phase-A / audio RE] Additive, cvar-gated probe: capture the true XMA // per-stream parameters (channels + sample rate) the game supplies, keyed by // the stream's head bytes so they can be matched back to a sound.pak entry // offline. One line per unique stream (deduped on the first 8 bytes). No // behaviour change — read-only, default-off. if (cvars::xma_param_probe && in0 && data->input_buffer_0_valid && data->input_buffer_0_packet_count) { static std::mutex xma_probe_mu; static std::set xma_probe_seen; uint64_t key; std::memcpy(&key, in0, sizeof(key)); bool fresh; { std::lock_guard lock(xma_probe_mu); fresh = xma_probe_seen.insert(key).second; } if (fresh) { char head[65]; for (int i = 0; i < 32; ++i) { std::snprintf(head + i * 2, 3, "%02x", in0[i]); } // Warning level so it surfaces even at the audio-safe --log_level=1 the // interactive runner uses (Info/Debug would starve the audio thread). XELOGW( "XMA-PARAM stereo={} channels={} rate_id={} rate={} packets={} " "head={}", static_cast(data->is_stereo), data->is_stereo ? 2 : 1, static_cast(data->sample_rate), GetSampleRate(data->sample_rate), static_cast(data->input_buffer_0_packet_count), head); } } // XELOGAPU("Processing context {} (offset {}, buffer {}, ptr {:p})", id(), // data->input_buffer_read_offset, data->current_buffer, // current_input_buffer); size_t input_buffer_0_size = data->input_buffer_0_packet_count * kBytesPerPacket; size_t input_buffer_1_size = data->input_buffer_1_packet_count * kBytesPerPacket; size_t input_total_size = input_buffer_0_size + input_buffer_1_size; size_t current_input_size = data->current_buffer ? input_buffer_1_size : input_buffer_0_size; size_t current_input_packet_count = current_input_size / kBytesPerPacket; // Output buffers are in raw PCM samples, 256 bytes per block. // Output buffer is a ring buffer. We need to write from the write offset // to the read offset. uint8_t* output_buffer = memory()->TranslatePhysical(data->output_buffer_ptr); uint32_t output_capacity = data->output_buffer_block_count * kBytesPerSubframeChannel; uint32_t output_read_offset = data->output_buffer_read_offset * kBytesPerSubframeChannel; uint32_t output_write_offset = data->output_buffer_write_offset * kBytesPerSubframeChannel; RingBuffer output_rb(output_buffer, output_capacity); output_rb.set_read_offset(output_read_offset); output_rb.set_write_offset(output_write_offset); // We can only decode an entire frame and write it out at a time, so // don't save any samples. // TODO(JoelLinn): subframes when looping size_t output_remaining_bytes = output_rb.write_count(); output_remaining_bytes -= output_remaining_bytes % (kBytesPerFrameChannel << data->is_stereo); // is_dirty_ = true; // TODO // is_dirty_ = false; // TODO assert_false(data->stop_when_done); assert_false(data->interrupt_when_done); static int total_samples = 0; bool reuse_input_buffer = false; // Decode until we can't write any more data. while (output_remaining_bytes > 0) { if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) { // Out of data. break; } // Setup the input buffer if we are at loop_end. // The input buffer must not be swapped out until all loops are processed. reuse_input_buffer = TrySetupNextLoop(data, false); // assert_true(packets_skip_ == 0); // assert_true(split_frame_len_ == 0); // assert_true(split_frame_len_partial_ == 0); // Where are we in the buffer (in XMA jargon) int packet_idx, frame_idx, frame_count; uint8_t* packet; bool frame_last_split; BitStream stream(current_input_buffer, current_input_size * 8); stream.SetOffset(data->input_buffer_read_offset); // if we had a buffer swap try to skip packets first if (packets_skip_ > 0) { packet_idx = GetFramePacketNumber(current_input_buffer, current_input_size, data->input_buffer_read_offset); while (packets_skip_ > 0) { packets_skip_--; packet_idx++; if (packet_idx >= current_input_packet_count) { if (!reuse_input_buffer) { // Last packet. Try setup once more. reuse_input_buffer = TrySetupNextLoop(data, true); } if (!reuse_input_buffer) { SwapInputBuffer(data); } return; } } // invalid frame pointer but needed for us data->input_buffer_read_offset = packet_idx * kBitsPerPacket; // continue; } if (split_frame_len_) { // handle a frame that was split over two packages packet_idx = GetFramePacketNumber(current_input_buffer, current_input_size, data->input_buffer_read_offset); packet = current_input_buffer + packet_idx * kBytesPerPacket; std::tie(frame_count, frame_last_split) = GetPacketFrameCount(packet); frame_idx = -1; stream = BitStream(current_input_buffer, (packet_idx + 1) * kBitsPerPacket); stream.SetOffset(packet_idx * kBitsPerPacket + 32); if (split_frame_len_ > xma::kMaxFrameLength) { // TODO write CopyPeekMethod auto offset = stream.offset_bits(); stream.Copy( xma_frame_.data() + 1 + ((split_frame_len_partial_ + split_frame_padding_start_) / 8), 15 - split_frame_len_partial_); stream.SetOffset(offset); BitStream slen(xma_frame_.data() + 1, 15 + split_frame_padding_start_); slen.Advance(split_frame_padding_start_); split_frame_len_ = static_cast(slen.Read(15)); } if (frame_count > 0) { assert_true(xma::GetPacketFrameOffset(packet) - 32 == split_frame_len_ - split_frame_len_partial_); } auto offset = stream.Copy( xma_frame_.data() + 1 + ((split_frame_len_partial_ + split_frame_padding_start_) / 8), split_frame_len_ - split_frame_len_partial_); assert_true(offset == (split_frame_padding_start_ + split_frame_len_partial_) % 8); } else { if (data->input_buffer_read_offset % kBitsPerPacket == 0) { // Invalid offset. Go ahead and set it. int packet_number = GetFramePacketNumber(current_input_buffer, current_input_size, data->input_buffer_read_offset); if (packet_number == -1) { return; } auto offset = xma::GetPacketFrameOffset(current_input_buffer + kBytesPerPacket * packet_number) + data->input_buffer_read_offset; if (offset == -1) { // No more frames. SwapInputBuffer(data); // TODO partial frames? end? XELOGE("XmaContext {}: TODO partial frames? end?", id()); assert_always("TODO"); return; } else { data->input_buffer_read_offset = offset; } } if (!ValidFrameOffset(current_input_buffer, current_input_size, data->input_buffer_read_offset)) { XELOGAPU("XmaContext {}: Invalid read offset {}!", id(), data->input_buffer_read_offset); SwapInputBuffer(data); return; } // Where are we in the buffer (in XMA jargon) std::tie(packet_idx, frame_idx) = GetFrameNumber(current_input_buffer, current_input_size, data->input_buffer_read_offset); // TODO handle assert_true(packet_idx >= 0); assert_true(frame_idx >= 0); packet = current_input_buffer + packet_idx * kBytesPerPacket; // frames that belong to this packet std::tie(frame_count, frame_last_split) = GetPacketFrameCount(packet); assert_true(frame_count >= 0); // TODO end PrepareDecoder(packet, data->sample_rate, bool(data->is_stereo)); // Current frame is split to next packet: bool frame_is_split = frame_last_split && (frame_idx >= frame_count - 1); stream = BitStream(current_input_buffer, (packet_idx + 1) * kBitsPerPacket); stream.SetOffset(data->input_buffer_read_offset); // int frame_len; // int frame_len_partial split_frame_len_partial_ = static_cast(stream.BitsRemaining()); if (split_frame_len_partial_ >= 15) { split_frame_len_ = static_cast(stream.Peek(15)); } else { // assert_always(); split_frame_len_ = xma::kMaxFrameLength + 1; } assert_true(frame_is_split == (split_frame_len_ > split_frame_len_partial_)); // TODO fix bitstream copy std::memset(xma_frame_.data(), 0, xma_frame_.size()); { auto offset = stream.Copy(xma_frame_.data() + 1, std::min(split_frame_len_, split_frame_len_partial_)); assert_true(offset < 8); split_frame_padding_start_ = static_cast(offset); } if (frame_is_split) { // go to next xma packet of this stream packets_skip_ = xma::GetPacketSkipCount(packet) + 1; while (packets_skip_ > 0) { packets_skip_--; packet += kBytesPerPacket; packet_idx++; if (packet_idx >= current_input_packet_count) { if (!reuse_input_buffer) { // Last packet. Try setup once more. reuse_input_buffer = TrySetupNextLoop(data, true); } if (!reuse_input_buffer) { SwapInputBuffer(data); } return; } } // TODO guest might read this: data->input_buffer_read_offset = packet_idx * kBitsPerPacket; continue; } } av_packet_->data = xma_frame_.data(); av_packet_->size = static_cast( 1 + ((split_frame_padding_start_ + split_frame_len_) / 8) + (((split_frame_padding_start_ + split_frame_len_) % 8) ? 1 : 0)); auto padding_end = av_packet_->size * 8 - (8 + split_frame_padding_start_ + split_frame_len_); assert_true(padding_end < 8); xma_frame_[0] = ((split_frame_padding_start_ & 7) << 5) | ((padding_end & 7) << 2); split_frame_len_ = 0; split_frame_len_partial_ = 0; split_frame_padding_start_ = 0; auto ret = avcodec_send_packet(av_context_, av_packet_); if (ret < 0) { XELOGE("XmaContext {}: Error sending packet for decoding", id()); // TODO bail out assert_always(); } ret = avcodec_receive_frame(av_context_, av_frame_); if (ret == AVERROR(EAGAIN)) { return; } if (ret < 0) { char errbuf[AV_ERROR_MAX_STRING_SIZE]; av_strerror(ret, errbuf, sizeof(errbuf)); XELOGE("XmaContext {}: Error during decoding: {} ({})", id(), errbuf, ret); return; } assert_true(ret == 0); { // copy over 1 frame // update input buffer read offset // assert(decoded_consumed_samples_ + kSamplesPerFrame <= // current_frame_.size()); assert_true(av_context_->sample_fmt == AV_SAMPLE_FMT_FLTP); // assert_true(frame_is_split == (frame_idx == -1)); // dump_raw(av_frame_, id()); ConvertFrame((const uint8_t**)av_frame_->data, bool(data->is_stereo), raw_frame_.data()); // decoded_consumed_samples_ += kSamplesPerFrame; auto byte_count = kBytesPerFrameChannel << data->is_stereo; assert_true(output_remaining_bytes >= byte_count); output_rb.Write(raw_frame_.data(), byte_count); output_remaining_bytes -= byte_count; data->output_buffer_write_offset = output_rb.write_offset() / 256; total_samples += id_ == 0 ? kSamplesPerFrame : 0; uint32_t offset = data->input_buffer_read_offset; // if (offset % (kBytesPerSample * 8) == 0) { // offset = xma::GetPacketFrameOffset(packet); //} offset = static_cast( GetNextFrame(current_input_buffer, current_input_size, offset)); // assert_true((offset == 0) == // (frame_is_split || (frame_idx + 1 >= frame_count))); if (frame_idx + 1 >= frame_count) { // Skip to next packet (no split frame) packets_skip_ = xma::GetPacketSkipCount(packet) + 1; while (packets_skip_ > 0) { packets_skip_--; packet_idx++; if (packet_idx >= current_input_packet_count) { if (!reuse_input_buffer) { // Last packet. Try setup once more. reuse_input_buffer = TrySetupNextLoop(data, true); } if (!reuse_input_buffer) { SwapInputBuffer(data); } return; } } packet = current_input_buffer + packet_idx * kBytesPerPacket; offset = xma::GetPacketFrameOffset(packet) + packet_idx * kBitsPerPacket; } if (offset == 0 || frame_idx == -1) { // Next packet but we already skipped to it if (packet_idx >= current_input_packet_count) { // Buffer is fully used if (!reuse_input_buffer) { // Last packet. Try setup once more. reuse_input_buffer = TrySetupNextLoop(data, true); } if (!reuse_input_buffer) { SwapInputBuffer(data); } break; } offset = xma::GetPacketFrameOffset(packet) + packet_idx * kBitsPerPacket; } // TODO buffer bounds check assert_true(data->input_buffer_read_offset < offset); data->input_buffer_read_offset = offset; } } // assert_true((split_frame_len_ != 0) == (data->input_buffer_read_offset == // 0)); // The game will kick us again with a new output buffer later. // It's important that we only invalidate this if we actually wrote to it!! if (output_rb.write_offset() == output_rb.read_offset()) { data->output_buffer_valid = 0; } } size_t XmaContextMaster::GetNextFrame(uint8_t* block, size_t size, size_t bit_offset) { // offset = xma::GetPacketFrameOffset(packet); // TODO meh // auto next_packet = bit_offset - bit_offset % kBitsPerPacket + // kBitsPerPacket; auto packet_idx = GetFramePacketNumber(block, size, bit_offset); BitStream stream(block, size * 8); stream.SetOffset(bit_offset); if (stream.BitsRemaining() < 15) { return 0; } uint64_t len = stream.Read(15); if ((len - 15) > stream.BitsRemaining()) { // assert_always("TODO"); // *bit_offset = next_packet; // return false; // return next_packet; return 0; } else if (len >= xma::kMaxFrameLength) { // assert_always("TODO"); // *bit_offset = next_packet; // return false; return 0; // return next_packet; } stream.Advance(len - (15 + 1)); // Read the trailing bit to see if frames follow if (stream.Read(1) == 0) { return 0; } bit_offset += len; if (packet_idx < GetFramePacketNumber(block, size, bit_offset)) { return 0; } return bit_offset; } int XmaContextMaster::GetFramePacketNumber(uint8_t* block, size_t size, size_t bit_offset) { size *= 8; if (bit_offset >= size) { // Not good :( assert_always(); return -1; } size_t byte_offset = bit_offset >> 3; size_t packet_number = byte_offset / kBytesPerPacket; return (uint32_t)packet_number; } std::tuple XmaContextMaster::GetFrameNumber(uint8_t* block, size_t size, size_t bit_offset) { auto packet_idx = GetFramePacketNumber(block, size, bit_offset); if (packet_idx < 0 || (packet_idx + 1) * kBytesPerPacket > size) { assert_always(); return {packet_idx, -2}; } if (bit_offset == 0) { return {packet_idx, -1}; } uint8_t* packet = block + (packet_idx * kBytesPerPacket); auto first_frame_offset = xma::GetPacketFrameOffset(packet); BitStream stream(block, size * 8); stream.SetOffset(packet_idx * kBitsPerPacket + first_frame_offset); int frame_idx = 0; while (true) { if (stream.BitsRemaining() < 15) { break; } if (stream.offset_bits() == bit_offset) { break; } uint64_t size = stream.Read(15); if ((size - 15) > stream.BitsRemaining()) { // Last frame. break; } else if (size == 0x7FFF) { // Invalid frame (and last of this packet) break; } stream.Advance(size - (15 + 1)); // Read the trailing bit to see if frames follow if (stream.Read(1) == 0) { break; } frame_idx++; } return {packet_idx, frame_idx}; } std::tuple XmaContextMaster::GetPacketFrameCount(uint8_t* packet) { auto first_frame_offset = xma::GetPacketFrameOffset(packet); if (first_frame_offset > kBitsPerPacket - 33) { // frame offset is beyond packet end return {0, false}; } BitStream stream(packet, kBitsPerPacket); stream.SetOffset(first_frame_offset); int frame_count = 0; while (true) { frame_count++; if (stream.BitsRemaining() < 15) { return {frame_count, true}; } uint64_t size = stream.Read(15); if ((size - 15) > stream.BitsRemaining()) { return {frame_count, true}; } else if (size == 0x7FFF) { assert_always(); return {frame_count, true}; } stream.Advance(size - (15 + 1)); if (stream.Read(1) == 0) { return {frame_count, false}; } } } int XmaContextMaster::PrepareDecoder(uint8_t* packet, int sample_rate, bool is_two_channel) { // Sanity check: Packet metadata is always 1 for XMA2/0 for XMA assert_true((packet[2] & 0x7) == 1 || (packet[2] & 0x7) == 0); sample_rate = GetSampleRate(sample_rate); // Re-initialize the context with new sample rate and channels. uint32_t channels = is_two_channel ? 2 : 1; if (av_context_->sample_rate != sample_rate || av_context_->ch_layout.nb_channels != (int)channels) { // We have to recreate the codec context so it'll realloc whatever data it // needs. avcodec_free_context(&av_context_); av_context_ = avcodec_alloc_context3(av_codec_); av_context_->sample_rate = sample_rate; av_channel_layout_default(&av_context_->ch_layout, channels); av_context_->flags2 |= AV_CODEC_FLAG2_SKIP_MANUAL; if (avcodec_open2(av_context_, av_codec_, NULL) < 0) { XELOGE("XmaContext: Failed to reopen FFmpeg context"); return -1; } return 1; } return 0; } } // namespace apu } // namespace xe