// // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // Buffer Definitions: // // cbuffer xe_system_cbuffer // { // // uint xe_flags; // Offset: 0 Size: 4 [unused] // uint xe_line_loop_closing_index; // Offset: 4 Size: 4 [unused] // uint xe_vertex_index_endian; // Offset: 8 Size: 4 [unused] // int xe_vertex_base_index; // Offset: 12 Size: 4 [unused] // float4 xe_user_clip_planes[6]; // Offset: 16 Size: 96 [unused] // float3 xe_ndc_scale; // Offset: 112 Size: 12 [unused] // uint xe_pixel_pos_reg; // Offset: 124 Size: 4 [unused] // float3 xe_ndc_offset; // Offset: 128 Size: 12 [unused] // float xe_pixel_half_pixel_offset; // Offset: 140 Size: 4 [unused] // float2 xe_point_size; // Offset: 144 Size: 8 [unused] // float2 xe_point_size_min_max; // Offset: 152 Size: 8 [unused] // float2 xe_point_screen_to_ndc; // Offset: 160 Size: 8 [unused] // uint2 xe_sample_count_log2; // Offset: 168 Size: 8 [unused] // float xe_alpha_test_reference; // Offset: 176 Size: 4 [unused] // uint xe_edram_resolution_square_scale;// Offset: 180 Size: 4 [unused] // uint xe_edram_pitch_tiles; // Offset: 184 Size: 4 [unused] // uint xe_edram_depth_base_dwords; // Offset: 188 Size: 4 [unused] // float4 xe_color_exp_bias; // Offset: 192 Size: 16 [unused] // uint4 xe_color_output_map; // Offset: 208 Size: 16 [unused] // float2 xe_tessellation_factor_range;// Offset: 224 Size: 8 // float2 xe_edram_depth_range; // Offset: 232 Size: 8 [unused] // float2 xe_edram_poly_offset_front; // Offset: 240 Size: 8 [unused] // float2 xe_edram_poly_offset_back; // Offset: 248 Size: 8 [unused] // uint4 xe_edram_stencil[2]; // Offset: 256 Size: 32 [unused] // uint4 xe_edram_rt_base_dwords_scaled;// Offset: 288 Size: 16 [unused] // uint4 xe_edram_rt_format_flags; // Offset: 304 Size: 16 [unused] // float4 xe_edram_rt_clamp[4]; // Offset: 320 Size: 64 [unused] // uint4 xe_edram_rt_keep_mask[2]; // Offset: 384 Size: 32 [unused] // uint4 xe_edram_rt_blend_factors_ops;// Offset: 416 Size: 16 [unused] // float4 xe_edram_blend_constant; // Offset: 432 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim ID HLSL Bind Count // ------------------------------ ---------- ------- ----------- ------- -------------- ------ // xe_system_cbuffer cbuffer NA NA CB0 cb0 1 // // // // Patch Constant signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TessFactor 0 x 0 TRIEDGE float x // SV_TessFactor 1 x 1 TRIEDGE float x // SV_TessFactor 2 x 2 TRIEDGE float x // SV_InsideTessFactor 0 x 3 TRIINT float x // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // XEVERTEXID 0 x 0 NONE int x // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // no Output // Tessellation Domain # of control points // -------------------- -------------------- // Triangle 3 // // Tessellation Output Primitive Partitioning Type // ------------------------------ ------------------ // Clockwise Triangles Even Fractional // hs_5_1 hs_decls dcl_input_control_point_count 3 dcl_output_control_point_count 3 dcl_tessellator_domain domain_tri dcl_tessellator_partitioning partitioning_fractional_even dcl_tessellator_output_primitive output_triangle_cw dcl_globalFlags refactoringAllowed dcl_constantbuffer CB0[0:0][15], immediateIndexed, space=0 hs_control_point_phase ret hs_fork_phase dcl_hs_fork_phase_instance_count 3 dcl_input vForkInstanceID dcl_input vicp[3][0].x dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor dcl_temps 1 dcl_indexrange o0.x 3 iadd r0.x, vForkInstanceID.x, l(1) udiv null, r0.x, r0.x, l(3) add r0.x, l(1.000000), vicp[r0.x + 0][0].x max r0.x, r0.x, CB0[0][14].x min r0.x, r0.x, CB0[0][14].y mov r0.y, vForkInstanceID.x mov o[r0.y + 0].x, r0.x ret hs_join_phase dcl_input vpc0.x dcl_input vpc1.x dcl_input vpc2.x dcl_output_siv o3.x, finalTriInsideTessFactor dcl_temps 1 min r0.x, vpc0.x, vpc1.x min o3.x, r0.x, vpc2.x ret // Approximately 12 instruction slots used