// // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // Buffer Definitions: // // cbuffer xe_system_cbuffer // { // // uint xe_flags; // Offset: 0 Size: 4 [unused] // uint xe_line_loop_closing_index; // Offset: 4 Size: 4 [unused] // uint xe_vertex_index_endian; // Offset: 8 Size: 4 // int xe_vertex_base_index; // Offset: 12 Size: 4 // float4 xe_user_clip_planes[6]; // Offset: 16 Size: 96 [unused] // float3 xe_ndc_scale; // Offset: 112 Size: 12 [unused] // uint xe_ps_param_gen; // Offset: 124 Size: 4 [unused] // float3 xe_ndc_offset; // Offset: 128 Size: 12 [unused] // float xe_alpha_test_reference; // Offset: 140 Size: 4 [unused] // float2 xe_point_size; // Offset: 144 Size: 8 [unused] // float2 xe_point_size_min_max; // Offset: 152 Size: 8 [unused] // float2 xe_point_screen_to_ndc; // Offset: 160 Size: 8 [unused] // uint2 xe_sample_count_log2; // Offset: 168 Size: 8 [unused] // uint4 xe_texture_swizzled_signs[2];// Offset: 176 Size: 32 [unused] // uint xe_alpha_to_mask; // Offset: 208 Size: 4 [unused] // uint xe_edram_resolution_square_scale;// Offset: 212 Size: 4 [unused] // uint xe_edram_pitch_tiles; // Offset: 216 Size: 4 [unused] // uint xe_edram_depth_base_dwords; // Offset: 220 Size: 4 [unused] // float4 xe_color_exp_bias; // Offset: 224 Size: 16 [unused] // uint4 xe_color_output_map; // Offset: 240 Size: 16 [unused] // float2 xe_tessellation_factor_range;// Offset: 256 Size: 8 [unused] // float2 xe_edram_depth_range; // Offset: 264 Size: 8 [unused] // float2 xe_edram_poly_offset_front; // Offset: 272 Size: 8 [unused] // float2 xe_edram_poly_offset_back; // Offset: 280 Size: 8 [unused] // uint4 xe_edram_stencil[2]; // Offset: 288 Size: 32 [unused] // uint4 xe_edram_rt_base_dwords_scaled;// Offset: 320 Size: 16 [unused] // uint4 xe_edram_rt_format_flags; // Offset: 336 Size: 16 [unused] // float4 xe_edram_rt_clamp[4]; // Offset: 352 Size: 64 [unused] // uint4 xe_edram_rt_keep_mask[2]; // Offset: 416 Size: 32 [unused] // uint4 xe_edram_rt_blend_factors_ops;// Offset: 448 Size: 16 [unused] // float4 xe_edram_blend_constant; // Offset: 464 Size: 16 [unused] // // } // // // Resource Bindings: // // Name Type Format Dim ID HLSL Bind Count // ------------------------------ ---------- ------- ----------- ------- -------------- ------ // xe_system_cbuffer cbuffer NA NA CB0 cb0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_VertexID 0 x 0 VERTID uint x // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // XEVERTEXID 0 x 0 NONE int x // vs_5_1 dcl_globalFlags refactoringAllowed dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0 dcl_input_sgv v0.x, vertex_id dcl_output o0.x dcl_temps 1 ushr r0.x, CB0[0][0].z, l(1) xor r0.x, r0.x, CB0[0][0].z and r0.x, r0.x, l(1) if_nz r0.x ishl r0.x, v0.x, l(8) ushr r0.y, v0.x, l(8) and r0.xy, r0.xyxx, l(0xff00ff00, 0x00ff00ff, 0, 0) iadd r0.x, r0.y, r0.x else mov r0.x, v0.x endif and r0.y, CB0[0][0].z, l(2) if_nz r0.y ushr r0.y, r0.x, l(16) bfi r0.x, l(16), l(16), r0.x, r0.y endif iadd o0.x, r0.x, CB0[0][0].w ret // Approximately 18 instruction slots used