/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_ENTRY_H_ #define XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_ENTRY_H_ #include #include #include #include #include namespace xe { namespace kernel { namespace fs { class GDFXEntry; class DiscImageEntry : public Entry { public: DiscImageEntry(Type type, Device* device, const char* path, poly::MappedMemory* mmap, GDFXEntry* gdfx_entry); virtual ~DiscImageEntry(); poly::MappedMemory* mmap() const { return mmap_; } GDFXEntry* gdfx_entry() const { return gdfx_entry_; } virtual X_STATUS QueryInfo(XFileInfo* out_info); virtual X_STATUS QueryDirectory(XDirectoryInfo* out_info, size_t length, const char* file_name, bool restart); virtual bool can_map() { return true; } virtual MemoryMapping* CreateMemoryMapping(Mode map_mode, const size_t offset, const size_t length); virtual X_STATUS Open(KernelState* kernel_state, Mode mode, bool async, XFile** out_file); private: poly::MappedMemory* mmap_; GDFXEntry* gdfx_entry_; std::vector::iterator gdfx_entry_iterator_; }; } // namespace fs } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_FS_DEVICES_DISC_IMAGE_ENTRY_H_