/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/kernel/xboxkrnl/xboxkrnl_module.h" #include #include #include "xenia/base/clock.h" #include "xenia/base/debugging.h" #include "xenia/base/logging.h" #include "xenia/base/math.h" #include "xenia/cpu/ppc/ppc_context.h" #include "xenia/cpu/processor.h" #include "xenia/emulator.h" #include "xenia/kernel/kernel_state.h" #include "xenia/kernel/user_module.h" #include "xenia/kernel/xboxkrnl/cert_monitor.h" #include "xenia/kernel/xboxkrnl/debug_monitor.h" #include "xenia/kernel/xboxkrnl/xboxkrnl_private.h" #include "xenia/kernel/xthread.h" DEFINE_string(cl, "", "Specify additional command-line provided to guest."); DEFINE_bool(kernel_debug_monitor, false, "Enable debug monitor."); DEFINE_bool(kernel_cert_monitor, false, "Enable cert monitor."); DEFINE_bool(kernel_pix, false, "Enable PIX."); namespace xe { namespace kernel { namespace xboxkrnl { bool XboxkrnlModule::SendPIXCommand(const char* cmd) { if (!FLAGS_kernel_pix) { return false; } auto global_lock = global_critical_region_.Acquire(); if (!XThread::IsInThread()) { assert_always(); return false; } auto scratch = memory_->SystemHeapAlloc(260 + 260); auto response = memory_->TranslateVirtual(scratch + 0); auto command = memory_->TranslateVirtual(scratch + 260); std::snprintf(command, 260, "PIX!m!%s", cmd); global_lock.unlock(); uint64_t args[] = {scratch + 260, scratch, 260}; auto result = kernel_state_->processor()->Execute( XThread::GetCurrentThread()->thread_state(), pix_function_, args, xe::countof(args)); global_lock.lock(); XELOGD("PIX(command): %s", cmd); XELOGD("PIX(response): %s", response); memory_->SystemHeapFree(scratch); if (XSUCCEEDED(result)) { return true; } return false; } XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) : KernelModule(kernel_state, "xe:\\xboxkrnl.exe"), timestamp_timer_(nullptr) { RegisterExportTable(export_resolver_); // Register all exported functions. RegisterAudioExports(export_resolver_, kernel_state_); RegisterAudioXmaExports(export_resolver_, kernel_state_); RegisterCryptExports(export_resolver_, kernel_state_); RegisterDebugExports(export_resolver_, kernel_state_); RegisterErrorExports(export_resolver_, kernel_state_); RegisterHalExports(export_resolver_, kernel_state_); RegisterHidExports(export_resolver_, kernel_state_); RegisterIoExports(export_resolver_, kernel_state_); RegisterMemoryExports(export_resolver_, kernel_state_); RegisterMiscExports(export_resolver_, kernel_state_); RegisterModuleExports(export_resolver_, kernel_state_); RegisterObExports(export_resolver_, kernel_state_); RegisterRtlExports(export_resolver_, kernel_state_); RegisterStringExports(export_resolver_, kernel_state_); RegisterThreadingExports(export_resolver_, kernel_state_); RegisterUsbcamExports(export_resolver_, kernel_state_); RegisterVideoExports(export_resolver_, kernel_state_); // KeDebugMonitorData (?*) // Set to a valid value when a remote debugger is attached. // Offset 0x18 is a 4b pointer to a handler function that seems to take two // arguments. If we wanted to see what would happen we could fake that. uint32_t pKeDebugMonitorData; if (!FLAGS_kernel_debug_monitor) { pKeDebugMonitorData = memory_->SystemHeapAlloc(4); auto lpKeDebugMonitorData = memory_->TranslateVirtual(pKeDebugMonitorData); xe::store_and_swap(lpKeDebugMonitorData, 0); } else { pKeDebugMonitorData = memory_->SystemHeapAlloc(4 + sizeof(X_KEDEBUGMONITORDATA)); xe::store_and_swap(memory_->TranslateVirtual(pKeDebugMonitorData), pKeDebugMonitorData + 4); auto lpKeDebugMonitorData = memory_->TranslateVirtual(pKeDebugMonitorData + 4); std::memset(lpKeDebugMonitorData, 0, sizeof(X_KEDEBUGMONITORDATA)); lpKeDebugMonitorData->callback_fn = GenerateTrampoline("KeDebugMonitorCallback", KeDebugMonitorCallback); } export_resolver_->SetVariableMapping( "xboxkrnl.exe", ordinals::KeDebugMonitorData, pKeDebugMonitorData); // KeCertMonitorData (?*) // Always set to zero, ignored. uint32_t pKeCertMonitorData; if (!FLAGS_kernel_cert_monitor) { pKeCertMonitorData = memory_->SystemHeapAlloc(4); auto lpKeCertMonitorData = memory_->TranslateVirtual(pKeCertMonitorData); xe::store_and_swap(lpKeCertMonitorData, 0); } else { pKeCertMonitorData = memory_->SystemHeapAlloc(4 + sizeof(X_KECERTMONITORDATA)); xe::store_and_swap(memory_->TranslateVirtual(pKeCertMonitorData), pKeCertMonitorData + 4); auto lpKeCertMonitorData = memory_->TranslateVirtual(pKeCertMonitorData + 4); std::memset(lpKeCertMonitorData, 0, sizeof(X_KECERTMONITORDATA)); lpKeCertMonitorData->callback_fn = GenerateTrampoline("KeCertMonitorCallback", KeCertMonitorCallback); } export_resolver_->SetVariableMapping( "xboxkrnl.exe", ordinals::KeCertMonitorData, pKeCertMonitorData); // XboxHardwareInfo (XboxHardwareInfo_t, 16b) // flags cpu# ? ? ? ? ? ? // 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000 // Games seem to check if bit 26 (0x20) is set, which at least for xbox1 // was whether an HDD was present. Not sure what the other flags are. // // aomega08 says the value is 0x02000817, bit 27: debug mode on. // When that is set, though, allocs crash in weird ways. uint32_t pXboxHardwareInfo = memory_->SystemHeapAlloc(16); auto lpXboxHardwareInfo = memory_->TranslateVirtual(pXboxHardwareInfo); export_resolver_->SetVariableMapping( "xboxkrnl.exe", ordinals::XboxHardwareInfo, pXboxHardwareInfo); xe::store_and_swap(lpXboxHardwareInfo + 0, 0); // flags xe::store_and_swap(lpXboxHardwareInfo + 4, 0x06); // cpu count // Remaining 11b are zeroes? // ExConsoleGameRegion, probably same values as keyvault region uses? // Just return all 0xFF, should satisfy anything that checks it uint32_t pExConsoleGameRegion = memory_->SystemHeapAlloc(4); auto lpExConsoleGameRegion = memory_->TranslateVirtual(pExConsoleGameRegion); export_resolver_->SetVariableMapping( "xboxkrnl.exe", ordinals::ExConsoleGameRegion, pExConsoleGameRegion); xe::store(lpExConsoleGameRegion, 0xFFFFFFFF); // XexExecutableModuleHandle (?**) // Games try to dereference this to get a pointer to some module struct. // So far it seems like it's just in loader code, and only used to look up // the XexHeaderBase for use by RtlImageXexHeaderField. // We fake it so that the address passed to that looks legit. // 0x80100FFC <- pointer to structure // 0x80101000 <- our module structure // 0x80101058 <- pointer to xex header // 0x80101100 <- xex header base uint32_t ppXexExecutableModuleHandle = memory_->SystemHeapAlloc(4); export_resolver_->SetVariableMapping("xboxkrnl.exe", ordinals::XexExecutableModuleHandle, ppXexExecutableModuleHandle); // ExLoadedCommandLine (char*) // The name of the xex. Not sure this is ever really used on real devices. // Perhaps it's how swap disc/etc data is sent? // Always set to "default.xex" (with quotes) for now. // TODO(gibbed): set this to the actual module name. std::string command_line("\"default.xex\""); if (FLAGS_cl.length()) { command_line += " " + FLAGS_cl; } uint32_t command_line_length = xe::align(static_cast(command_line.length()) + 1, 1024u); uint32_t pExLoadedCommandLine = memory_->SystemHeapAlloc(command_line_length); auto lpExLoadedCommandLine = memory_->TranslateVirtual(pExLoadedCommandLine); export_resolver_->SetVariableMapping( "xboxkrnl.exe", ordinals::ExLoadedCommandLine, pExLoadedCommandLine); std::memset(lpExLoadedCommandLine, 0, command_line_length); std::memcpy(lpExLoadedCommandLine, command_line.c_str(), command_line.length()); // XboxKrnlVersion (8b) // Kernel version, looks like 2b.2b.2b.2b. // I've only seen games check >=, so we just fake something here. uint32_t pXboxKrnlVersion = memory_->SystemHeapAlloc(8); auto lpXboxKrnlVersion = memory_->TranslateVirtual(pXboxKrnlVersion); export_resolver_->SetVariableMapping( "xboxkrnl.exe", ordinals::XboxKrnlVersion, pXboxKrnlVersion); xe::store_and_swap(lpXboxKrnlVersion + 0, 2); xe::store_and_swap(lpXboxKrnlVersion + 2, 0xFFFF); xe::store_and_swap(lpXboxKrnlVersion + 4, 0xFFFF); xe::store_and_swap(lpXboxKrnlVersion + 6, 0x80); xe::store_and_swap(lpXboxKrnlVersion + 7, 0x00); // KeTimeStampBundle (ad) // This must be updated during execution, at 1ms intevals. // We setup a system timer here to do that. uint32_t pKeTimeStampBundle = memory_->SystemHeapAlloc(24); auto lpKeTimeStampBundle = memory_->TranslateVirtual(pKeTimeStampBundle); export_resolver_->SetVariableMapping( "xboxkrnl.exe", ordinals::KeTimeStampBundle, pKeTimeStampBundle); xe::store_and_swap(lpKeTimeStampBundle + 0, 0); xe::store_and_swap(lpKeTimeStampBundle + 8, 0); xe::store_and_swap(lpKeTimeStampBundle + 16, Clock::QueryGuestUptimeMillis()); xe::store_and_swap(lpKeTimeStampBundle + 20, 0); timestamp_timer_ = xe::threading::HighResolutionTimer::CreateRepeating( std::chrono::milliseconds(1), [lpKeTimeStampBundle]() { xe::store_and_swap(lpKeTimeStampBundle + 16, Clock::QueryGuestUptimeMillis()); }); } static auto& get_xboxkrnl_exports() { static std::vector xboxkrnl_exports(4096); return xboxkrnl_exports; } xe::cpu::Export* RegisterExport_xboxkrnl(xe::cpu::Export* export_entry) { auto& xboxkrnl_exports = get_xboxkrnl_exports(); assert_true(export_entry->ordinal < xboxkrnl_exports.size()); xboxkrnl_exports[export_entry->ordinal] = export_entry; return export_entry; } void XboxkrnlModule::RegisterExportTable( xe::cpu::ExportResolver* export_resolver) { assert_not_null(export_resolver); // Build the export table used for resolution. #include "xenia/kernel/util/export_table_pre.inc" static xe::cpu::Export xboxkrnl_export_table[] = { #include "xenia/kernel/xboxkrnl/xboxkrnl_table.inc" }; #include "xenia/kernel/util/export_table_post.inc" auto& xboxkrnl_exports = get_xboxkrnl_exports(); for (size_t i = 0; i < xe::countof(xboxkrnl_export_table); ++i) { auto& export_entry = xboxkrnl_export_table[i]; assert_true(export_entry.ordinal < xboxkrnl_exports.size()); if (!xboxkrnl_exports[export_entry.ordinal]) { xboxkrnl_exports[export_entry.ordinal] = &export_entry; } } export_resolver->RegisterTable("xboxkrnl.exe", &xboxkrnl_exports); } XboxkrnlModule::~XboxkrnlModule() = default; } // namespace xboxkrnl } // namespace kernel } // namespace xe