/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/gl4/gl4_gpu-private.h" DEFINE_bool(thread_safe_gl, false, "Only allow one GL context to be active at a time."); DEFINE_bool(disable_gl_context_reset, false, "Do not aggressively reset the GL context (helps with capture " "programs such as OBS or FRAPS)."); DEFINE_bool(gl_debug, false, "Enable OpenGL debug validation layer."); DEFINE_bool(gl_debug_output, false, "Dump ARB_debug_output to stderr."); DEFINE_bool(gl_debug_output_synchronous, true, "ARB_debug_output will synchronize to be thread safe."); DEFINE_bool(vendor_gl_extensions, false, "Enable vendor-specific (NV, AMD, etc) GL extensions."); DEFINE_bool(disable_framebuffer_readback, false, "Disable framebuffer readback."); DEFINE_bool(disable_textures, false, "Disable textures and use colors only.");