/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_ #define XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_ #include #include "xenia/ui/gl/gl.h" #include "xenia/ui/immediate_drawer.h" namespace xe { namespace ui { namespace gl { class GLImmediateDrawer : public ImmediateDrawer { public: GLImmediateDrawer(GraphicsContext* graphics_context); ~GLImmediateDrawer() override; std::unique_ptr CreateTexture(uint32_t width, uint32_t height, ImmediateTextureFilter filter, bool repeat, const uint8_t* data) override; void UpdateTexture(ImmediateTexture* texture, const uint8_t* data) override; void Begin(int render_target_width, int render_target_height) override; void BeginDrawBatch(const ImmediateDrawBatch& batch) override; void Draw(const ImmediateDraw& draw) override; void EndDrawBatch() override; void End() override; private: void InitializeShaders(); GLuint program_ = 0; GLuint vao_ = 0; GLuint vertex_buffer_ = 0; GLuint index_buffer_ = 0; bool was_current_ = false; bool batch_has_index_buffer_ = false; }; } // namespace gl } // namespace ui } // namespace xe #endif // XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_