#include "endian.hlsli" #include "resolve.hlsli" RWBuffer xe_resolve_dest : register(u0); Buffer xe_resolve_source : register(t0); [numthreads(8, 8, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 4 pixels. uint2 pixel_index = xe_thread_id.xy << uint2(2u, 0u); // Group height is the same as resolve granularity, Y overflow check not // needed. [branch] if (pixel_index.x >= XeResolveSize().x) { return; } uint source_address_int2s = XeEdramOffsetInts(pixel_index + XeResolveOffset(), XeResolveEdramBaseTiles(), XeResolveEdramPitchTiles(), kXenosMsaaSamples_4X, false, 1u, XeResolveFirstSampleIndex()) >> 1u; uint4 pixels_01, pixels_23; pixels_01.xy = xe_resolve_source[source_address_int2s]; pixels_01.zw = xe_resolve_source[source_address_int2s + 2u]; pixels_23.xy = xe_resolve_source[source_address_int2s + 4u]; pixels_23.zw = xe_resolve_source[source_address_int2s + 6u]; XeResolveSwap4PixelsRedBlue64bpp(pixels_01, pixels_23); uint endian = XeResolveDestEndian128(); uint dest_address = XeResolveDestPixelAddress(pixel_index, 3u) >> 4u; xe_resolve_dest[dest_address] = XeEndianSwap64(pixels_01, endian); // Odd 2 pixels = even 2 pixels + 32 bytes when tiled. xe_resolve_dest[dest_address + 2u] = XeEndianSwap64(pixels_23, endian); }