/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2021 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/ui/immediate_drawer.h" #include "xenia/base/assert.h" #include "xenia/base/math.h" #include "xenia/ui/graphics_util.h" #include "xenia/ui/presenter.h" namespace xe { namespace ui { void ImmediateDrawer::SetPresenter(Presenter* new_presenter) { if (presenter_ == new_presenter) { return; } // Changing the presenter while drawing would make the state inconsistent. assert_null(ui_draw_context_); if (presenter_) { OnLeavePresenter(); } presenter_ = new_presenter; if (presenter_) { OnEnterPresenter(); } } void ImmediateDrawer::Begin(UIDrawContext& ui_draw_context, float coordinate_space_width, float coordinate_space_height) { assert_true(&ui_draw_context.presenter() == presenter_); ui_draw_context_ = &ui_draw_context; // In case of non-positive values (or NaNs) - use render target coordinates // according to the contract of the function, and also for safety because // there will be division by the coordinate space size in several places. if (!(coordinate_space_width > 0.0f) || !(coordinate_space_height > 0.0f)) { coordinate_space_width = float(ui_draw_context.render_target_width()); coordinate_space_height = float(ui_draw_context.render_target_height()); } coordinate_space_width_ = coordinate_space_width; coordinate_space_height_ = coordinate_space_height; } void ImmediateDrawer::End() { ui_draw_context_ = nullptr; } bool ImmediateDrawer::ScissorToRenderTarget(const ImmediateDraw& immediate_draw, uint32_t& out_left, uint32_t& out_top, uint32_t& out_width, uint32_t& out_height) { uint32_t render_target_width = ui_draw_context()->render_target_width(); uint32_t render_target_height = ui_draw_context()->render_target_height(); if (!immediate_draw.scissor) { out_left = 0; out_top = 0; out_width = render_target_width; out_height = render_target_height; return render_target_width && render_target_height; } float render_target_width_float = float(render_target_width); float render_target_height_float = float(render_target_height); // Scale to render target coordinates, drop NaNs, and clamp to the render // target size, below which the values are representable as 16p8 fixed-point. float scale_x = render_target_width / coordinate_space_width(); float scale_y = render_target_height / coordinate_space_height(); float x0_float = xe::clamp_float(immediate_draw.scissor_left * scale_x, 0.0f, render_target_width_float); float y0_float = xe::clamp_float(immediate_draw.scissor_top * scale_y, 0.0f, render_target_height_float); // Also make sure the size is non-negative. float x1_float = xe::clamp_float(immediate_draw.scissor_right * scale_x, x0_float, render_target_width_float); float y1_float = xe::clamp_float(immediate_draw.scissor_bottom * scale_y, y0_float, render_target_height_float); // Top-left - include .5 (0.128 treated as 0 covered, 0.129 as 0 not covered). int32_t x0 = (FloatToD3D11Fixed16p8(x0_float) + 127) >> 8; int32_t y0 = (FloatToD3D11Fixed16p8(y0_float) + 127) >> 8; // Bottom-right - exclude .5. int32_t x1 = (FloatToD3D11Fixed16p8(x1_float) + 127) >> 8; int32_t y1 = (FloatToD3D11Fixed16p8(y1_float) + 127) >> 8; assert_true(x0 >= 0); assert_true(y0 >= 0); assert_true(x1 >= x0); assert_true(y1 >= y0); assert_true(x1 <= int32_t(render_target_width)); assert_true(y1 <= int32_t(render_target_height)); out_left = uint32_t(x0); out_top = uint32_t(y0); out_width = uint32_t(x1 - x0); out_height = uint32_t(y1 - y0); return x1 > x0 && y1 > y0; } } // namespace ui } // namespace xe