/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xesl.xesli" xesl_entry_outputs_begin xesl_entry_output_target(xesl_float4, xe_out_color, 0) xesl_entry_outputs_end_stageInputs_begin xesl_entry_stageInput(xesl_float2, xe_in_texcoord, 0, TEXCOORD) xesl_entry_stageInput(xesl_float4, xe_in_color, 1, COLOR) xesl_entry_stageInputs_end_bindings_begin_pixel xesl_sampler(xesl_sampler2D, xe_immediate_texture, set=0, binding=0, t0, space0, s0, space0, texture(0), sampler(0)) xesl_entry_bindings_end_inputs_begin xesl_entry_input_stageInputs xesl_entry_inputs_end_code_begin xesl_Output(xe_out_color) = xesl_StageInput(xe_in_color) * xesl_textureSampleLod2D_comb(xe_immediate_texture, xesl_StageInput(xe_in_texcoord), 0.0); xesl_entry_code_end