/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XBOXKRNL_APP_H_ #define XENIA_KERNEL_XBOXKRNL_APP_H_ #include #include #include "xenia/memory.h" #include "xenia/xbox.h" namespace xe { namespace kernel { class KernelState; class XApp { public: uint32_t app_id() const { return app_id_; } virtual X_RESULT DispatchMessageSync(uint32_t message, uint32_t buffer_ptr, uint32_t buffer_length) = 0; protected: XApp(KernelState* kernel_state, uint32_t app_id); KernelState* kernel_state_; Memory* memory_; uint32_t app_id_; }; class XAppManager { public: void RegisterApp(std::unique_ptr app); X_RESULT DispatchMessageSync(uint32_t app_id, uint32_t message, uint32_t buffer_ptr, uint32_t buffer_length); X_RESULT DispatchMessageAsync(uint32_t app_id, uint32_t message, uint32_t buffer_ptr, uint32_t buffer_length); private: std::vector> apps_; std::unordered_map app_lookup_; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XBOXKRNL_APP_H_