/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2015 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/base/logging.h" #include "xenia/kernel/kernel_state.h" #include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/xboxkrnl_private.h" #include "xenia/xbox.h" namespace xe { namespace kernel { typedef struct { xe::be count; xe::be state[5]; xe::be buffer[64]; } XECRYPT_SHA_STATE; void XeCryptShaInit(pointer_t sha_state) { sha_state.Zero(); } DECLARE_XBOXKRNL_EXPORT(XeCryptShaInit, ExportTag::kStub); void XeCryptShaUpdate(pointer_t sha_state, lpvoid_t input, dword_t input_size) { } DECLARE_XBOXKRNL_EXPORT(XeCryptShaUpdate, ExportTag::kStub); void XeCryptShaFinal(pointer_t sha_state, lpvoid_t out, dword_t out_size) { } DECLARE_XBOXKRNL_EXPORT(XeCryptShaFinal, ExportTag::kStub); void xe::kernel::xboxkrnl::RegisterCryptExports( xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {} } // namespace kernel } // namespace xe