/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/kernel/xboxkrnl/xboxkrnl_video.h" #include "xenia/base/logging.h" #include "xenia/emulator.h" #include "xenia/gpu/graphics_system.h" #include "xenia/gpu/texture_info.h" #include "xenia/gpu/xenos.h" #include "xenia/kernel/kernel_state.h" #include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/xboxkrnl/xboxkrnl_private.h" #include "xenia/kernel/xboxkrnl/xboxkrnl_rtl.h" #include "xenia/xbox.h" namespace xe { namespace kernel { namespace xboxkrnl { // http://www.tweakoz.com/orkid/ // http://www.tweakoz.com/orkid/dox/d3/d52/xb360init_8cpp_source.html // https://github.com/Free60Project/xenosfb/ // https://github.com/Free60Project/xenosfb/blob/master/src/xe.h // https://github.com/gligli/libxemit // http://web.archive.org/web/20090428095215/http://msdn.microsoft.com/en-us/library/bb313877.aspx // http://web.archive.org/web/20100423054747/http://msdn.microsoft.com/en-us/library/bb313961.aspx // http://web.archive.org/web/20100423054747/http://msdn.microsoft.com/en-us/library/bb313878.aspx // http://web.archive.org/web/20090510235238/http://msdn.microsoft.com/en-us/library/bb313942.aspx // http://svn.dd-wrt.com/browser/src/linux/universal/linux-3.8/drivers/gpu/drm/radeon/radeon_ring.c // http://www.microsoft.com/en-za/download/details.aspx?id=5313 -- "Stripped // Down Direct3D: Xbox 360 Command Buffer and Resource Management" void VdGetCurrentDisplayGamma(lpdword_t arg0_ptr, lpfloat_t arg1_ptr) { *arg0_ptr = 2; *arg1_ptr = 2.22222233f; } DECLARE_XBOXKRNL_EXPORT(VdGetCurrentDisplayGamma, ExportTag::kVideo); struct X_D3DPRIVATE_RECT { xe::be x1; // 0x0 xe::be y1; // 0x4 xe::be x2; // 0x8 xe::be y2; // 0xC }; static_assert_size(X_D3DPRIVATE_RECT, 0x10); struct X_D3DFILTER_PARAMETERS { xe::be nyquist; // 0x0 xe::be flicker_filter; // 0x4 xe::be beta; // 0x8 }; static_assert_size(X_D3DFILTER_PARAMETERS, 0xC); struct X_D3DPRIVATE_SCALER_PARAMETERS { X_D3DPRIVATE_RECT scaler_source_rect; // 0x0 xe::be scaled_output_width; // 0x10 xe::be scaled_output_height; // 0x14 xe::be vertical_filter_type; // 0x18 X_D3DFILTER_PARAMETERS vertical_filter_parameters; // 0x1C xe::be horizontal_filter_type; // 0x28 X_D3DFILTER_PARAMETERS horizontal_filter_parameters; // 0x2C }; static_assert_size(X_D3DPRIVATE_SCALER_PARAMETERS, 0x38); struct X_DISPLAY_INFO { xe::be front_buffer_width; // 0x0 xe::be front_buffer_height; // 0x2 xe::be front_buffer_color_format; // 0x4 xe::be front_buffer_pixel_format; // 0x5 X_D3DPRIVATE_SCALER_PARAMETERS scaler_parameters; // 0x8 xe::be display_window_overscan_left; // 0x40 xe::be display_window_overscan_top; // 0x42 xe::be display_window_overscan_right; // 0x44 xe::be display_window_overscan_bottom; // 0x46 xe::be display_width; // 0x48 xe::be display_height; // 0x4A xe::be display_refresh_rate; // 0x4C xe::be display_interlaced; // 0x50 xe::be display_color_format; // 0x54 xe::be actual_display_width; // 0x56 }; static_assert_size(X_DISPLAY_INFO, 0x58); void VdQueryVideoMode(pointer_t video_mode); void VdGetCurrentDisplayInformation(pointer_t display_info) { X_VIDEO_MODE mode; VdQueryVideoMode(&mode); display_info.Zero(); display_info->front_buffer_width = (uint16_t)mode.display_width; display_info->front_buffer_height = (uint16_t)mode.display_height; display_info->scaler_parameters.scaler_source_rect.x2 = mode.display_width; display_info->scaler_parameters.scaler_source_rect.y2 = mode.display_height; display_info->scaler_parameters.scaled_output_width = mode.display_width; display_info->scaler_parameters.scaled_output_height = mode.display_height; display_info->scaler_parameters.horizontal_filter_type = 1; display_info->scaler_parameters.vertical_filter_type = 1; display_info->display_window_overscan_left = 320; display_info->display_window_overscan_top = 180; display_info->display_window_overscan_right = 320; display_info->display_window_overscan_bottom = 180; display_info->display_width = (uint16_t)mode.display_width; display_info->display_height = (uint16_t)mode.display_height; display_info->display_refresh_rate = mode.refresh_rate; display_info->actual_display_width = (uint16_t)mode.display_width; } DECLARE_XBOXKRNL_EXPORT(VdGetCurrentDisplayInformation, ExportTag::kVideo); void VdQueryVideoMode(pointer_t video_mode) { // TODO(benvanik): get info from actual display. video_mode.Zero(); video_mode->display_width = 1280; video_mode->display_height = 720; video_mode->is_interlaced = 0; video_mode->is_widescreen = 1; video_mode->is_hi_def = 1; video_mode->refresh_rate = 60.0f; video_mode->video_standard = 1; // NTSC video_mode->unknown_0x8a = 0x4A; video_mode->unknown_0x01 = 0x01; } DECLARE_XBOXKRNL_EXPORT(VdQueryVideoMode, ExportTag::kVideo); dword_result_t VdQueryVideoFlags() { X_VIDEO_MODE mode; VdQueryVideoMode(&mode); uint32_t flags = 0; flags |= mode.is_widescreen ? 1 : 0; flags |= mode.display_width >= 1024 ? 2 : 0; flags |= mode.display_width >= 1920 ? 4 : 0; return flags; } DECLARE_XBOXKRNL_EXPORT(VdQueryVideoFlags, ExportTag::kVideo); dword_result_t VdSetDisplayMode(dword_t mode) { // Often 0x40000000. return 0; } DECLARE_XBOXKRNL_EXPORT(VdSetDisplayMode, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdSetDisplayModeOverride(unknown_t unk0, unknown_t unk1, double_t refresh_rate, unknown_t unk3, unknown_t unk4) { // refresh_rate = 0, 50, 59.9, etc. return 0; } DECLARE_XBOXKRNL_EXPORT(VdSetDisplayModeOverride, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdInitializeEngines(unknown_t unk0, function_t callback, lpvoid_t arg, lpunknown_t unk2_ptr, lpunknown_t unk3_ptr) { // r3 = 0x4F810000 // r4 = function ptr (cleanup callback?) // r5 = function arg // r6 = register init cmds(?) // r7 = gpu init cmds(?) return 1; } DECLARE_XBOXKRNL_EXPORT(VdInitializeEngines, ExportTag::kVideo | ExportTag::kStub); void VdShutdownEngines() { // Ignored for now. // Games seem to call an Initialize/Shutdown pair to query info, then // re-initialize. } DECLARE_XBOXKRNL_EXPORT(VdShutdownEngines, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdGetGraphicsAsicID() { // Games compare for < 0x10 and do VdInitializeEDRAM, else other // (retrain/etc). return 0x11; } DECLARE_XBOXKRNL_EXPORT(VdGetGraphicsAsicID, ExportTag::kVideo); dword_result_t VdEnableDisableClockGating(dword_t enabled) { // Ignored, as it really doesn't matter. return 0; } DECLARE_XBOXKRNL_EXPORT(VdEnableDisableClockGating, ExportTag::kVideo); void VdSetGraphicsInterruptCallback(function_t callback, lpvoid_t user_data) { // callback takes 2 params // r3 = bool 0/1 - 0 is normal interrupt, 1 is some acquire/lock mumble // r4 = user_data (r4 of VdSetGraphicsInterruptCallback) auto graphics_system = kernel_state()->emulator()->graphics_system(); graphics_system->SetInterruptCallback(callback, user_data); } DECLARE_XBOXKRNL_EXPORT(VdSetGraphicsInterruptCallback, ExportTag::kVideo); void VdInitializeRingBuffer(lpvoid_t ptr, int_t log2_size) { // r3 = result of MmGetPhysicalAddress // r4 = log2(size) // r4 is or'd with 0x802 and then stuffed into CP_RB_CNTL // according to AMD docs, this corresponds with RB_BUFSZ, which is log2 // actual size. // 0x8 is RB_BLKSZ, or number of words gpu will read before updating the // host read pointer. // So being or'd with 0x2 makes the ring buffer size always a multiple of 4. // Buffer pointers are from MmAllocatePhysicalMemory with WRITE_COMBINE. auto graphics_system = kernel_state()->emulator()->graphics_system(); graphics_system->InitializeRingBuffer(ptr, log2_size); } DECLARE_XBOXKRNL_EXPORT(VdInitializeRingBuffer, ExportTag::kVideo); void VdEnableRingBufferRPtrWriteBack(lpvoid_t ptr, int_t block_size) { // r4 = 6, usually --- <=19 auto graphics_system = kernel_state()->emulator()->graphics_system(); graphics_system->EnableReadPointerWriteBack(ptr, block_size); } DECLARE_XBOXKRNL_EXPORT(VdEnableRingBufferRPtrWriteBack, ExportTag::kVideo); void VdGetSystemCommandBuffer(lpunknown_t p0_ptr, lpunknown_t p1_ptr) { p0_ptr.Zero(0x94); xe::store_and_swap(p0_ptr, 0xBEEF0000); xe::store_and_swap(p1_ptr, 0xBEEF0001); } DECLARE_XBOXKRNL_EXPORT(VdGetSystemCommandBuffer, ExportTag::kVideo | ExportTag::kStub); void VdSetSystemCommandBufferGpuIdentifierAddress(lpunknown_t unk) { // r3 = 0x2B10(d3d?) + 8 } DECLARE_XBOXKRNL_EXPORT(VdSetSystemCommandBufferGpuIdentifierAddress, ExportTag::kVideo | ExportTag::kStub); // VdVerifyMEInitCommand // r3 // r4 = 19 // no op? dword_result_t VdInitializeScalerCommandBuffer( dword_t scaler_source_xy, // ((uint16_t)y << 16) | (uint16_t)x dword_t scaler_source_wh, // ((uint16_t)h << 16) | (uint16_t)w dword_t scaled_output_xy, // ((uint16_t)y << 16) | (uint16_t)x dword_t scaled_output_wh, // ((uint16_t)h << 16) | (uint16_t)w dword_t front_buffer_wh, // ((uint16_t)h << 16) | (uint16_t)w dword_t vertical_filter_type, // 7? pointer_t vertical_filter_params, // dword_t horizontal_filter_type, // 7? pointer_t horizontal_filter_params, // lpvoid_t unk9, // lpvoid_t dest_ptr, // Points to the first 80000000h where the memcpy // sources from. dword_t dest_count // Count in words. ) { // We could fake the commands here, but I'm not sure the game checks for // anything but success (non-zero ret). // For now, we just fill it with NOPs. auto dest = dest_ptr.as_array(); for (size_t i = 0; i < dest_count; ++i) { dest[i] = 0x80000000; } return (uint32_t)dest_count; } DECLARE_XBOXKRNL_EXPORT(VdInitializeScalerCommandBuffer, ExportTag::kVideo | ExportTag::kSketchy); struct BufferScaling { xe::be fb_width; xe::be fb_height; xe::be bb_width; xe::be bb_height; }; void AppendParam(StringBuffer* string_buffer, pointer_t param) { string_buffer->AppendFormat( "%.8X(scale %dx%d -> %dx%d))", param.guest_address(), uint16_t(param->bb_width), uint16_t(param->bb_height), uint16_t(param->fb_width), uint16_t(param->fb_height)); } dword_result_t VdCallGraphicsNotificationRoutines( unknown_t unk0, pointer_t args_ptr) { assert_true(unk0 == 1); // TODO(benvanik): what does this mean, I forget: // callbacks get 0, r3, r4 return 0; } DECLARE_XBOXKRNL_EXPORT(VdCallGraphicsNotificationRoutines, ExportTag::kVideo | ExportTag::kSketchy); dword_result_t VdIsHSIOTrainingSucceeded() { // BOOL return value return 1; } DECLARE_XBOXKRNL_EXPORT(VdIsHSIOTrainingSucceeded, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdPersistDisplay(unknown_t unk0, lpdword_t unk1_ptr) { // unk1_ptr needs to be populated with a pointer passed to // MmFreePhysicalMemory(1, *unk1_ptr). if (unk1_ptr) { auto heap = kernel_memory()->LookupHeapByType(true, 16 * 1024); uint32_t unk1_value; heap->Alloc(64, 32, kMemoryAllocationReserve | kMemoryAllocationCommit, kMemoryProtectNoAccess, false, &unk1_value); *unk1_ptr = unk1_value; } return 1; } DECLARE_XBOXKRNL_EXPORT(VdPersistDisplay, ExportTag::kVideo | ExportTag::kSketchy); dword_result_t VdRetrainEDRAMWorker(unknown_t unk0) { return 0; } DECLARE_XBOXKRNL_EXPORT(VdRetrainEDRAMWorker, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdRetrainEDRAM(unknown_t unk0, unknown_t unk1, unknown_t unk2, unknown_t unk3, unknown_t unk4, unknown_t unk5) { return 0; } DECLARE_XBOXKRNL_EXPORT(VdRetrainEDRAM, ExportTag::kVideo | ExportTag::kStub); void VdSwap(lpvoid_t buffer_ptr, // ptr into primary ringbuffer lpvoid_t fetch_ptr, // frontbuffer texture fetch lpunknown_t unk2, // system writeback ptr lpunknown_t unk3, // buffer from VdGetSystemCommandBuffer lpunknown_t unk4, // from VdGetSystemCommandBuffer (0xBEEF0001) lpdword_t frontbuffer_ptr, // ptr to frontbuffer address lpdword_t texture_format_ptr, lpdword_t color_space_ptr, lpdword_t width, lpdword_t height) { // All of these parameters are REQUIRED. assert(buffer_ptr); assert(fetch_ptr); assert(frontbuffer_ptr); assert(texture_format_ptr); assert(width); assert(height); namespace xenos = xe::gpu::xenos; xenos::xe_gpu_texture_fetch_t fetch; xe::copy_and_swap_32_unaligned( &fetch, reinterpret_cast(fetch_ptr.host_address()), 6); auto texture_format = gpu::TextureFormat(texture_format_ptr.value()); auto color_space = *color_space_ptr; assert_true(texture_format == gpu::TextureFormat::k_8_8_8_8 || texture_format == gpu::TextureFormat::k_2_10_10_10_AS_16_16_16_16); assert_true(color_space == 0); // RGB(0) assert_true(*frontbuffer_ptr == fetch.address << 12); assert_true(*width == 1 + fetch.size_2d.width); assert_true(*height == 1 + fetch.size_2d.height); // The caller seems to reserve 64 words (256b) in the primary ringbuffer // for this method to do what it needs. We just zero them out and send a // token value. It'd be nice to figure out what this is really doing so // that we could simulate it, though due to TCR I bet all games need to // use this method. buffer_ptr.Zero(64 * 4); // virtual -> physical fetch.address &= 0x1FFFF; uint32_t offset = 0; auto dwords = buffer_ptr.as_array(); // Write in the texture fetch. dwords[offset++] = xenos::MakePacketType0(gpu::XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0, 6); dwords[offset++] = fetch.dword_0; dwords[offset++] = fetch.dword_1; dwords[offset++] = fetch.dword_2; dwords[offset++] = fetch.dword_3; dwords[offset++] = fetch.dword_4; dwords[offset++] = fetch.dword_5; dwords[offset++] = xenos::MakePacketType3(xenos::PM4_XE_SWAP, 4); dwords[offset++] = 'SWAP'; dwords[offset++] = (*frontbuffer_ptr) & 0x1FFFFFFF; dwords[offset++] = *width; dwords[offset++] = *height; // Fill the rest of the buffer with NOP packets. for (uint32_t i = offset; i < 64; i++) { dwords[i] = xenos::MakePacketType2(); } } DECLARE_XBOXKRNL_EXPORT(VdSwap, ExportTag::kVideo | ExportTag::kImportant); void RegisterVideoExports(xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) { auto memory = kernel_state->memory(); // VdGlobalDevice (4b) // Pointer to a global D3D device. Games only seem to set this, so we don't // have to do anything. We may want to read it back later, though. uint32_t pVdGlobalDevice = memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGlobalDevice, pVdGlobalDevice); xe::store_and_swap(memory->TranslateVirtual(pVdGlobalDevice), 0); // VdGlobalXamDevice (4b) // Pointer to the XAM D3D device, which we don't have. uint32_t pVdGlobalXamDevice = memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::VdGlobalXamDevice, pVdGlobalXamDevice); xe::store_and_swap(memory->TranslateVirtual(pVdGlobalXamDevice), 0); // VdGpuClockInMHz (4b) // GPU clock. Xenos is 500MHz. Hope nothing is relying on this timing... uint32_t pVdGpuClockInMHz = memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGpuClockInMHz, pVdGpuClockInMHz); xe::store_and_swap(memory->TranslateVirtual(pVdGpuClockInMHz), 500); // VdHSIOCalibrationLock (28b) // CriticalSection. uint32_t pVdHSIOCalibrationLock = memory->SystemHeapAlloc(28, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::VdHSIOCalibrationLock, pVdHSIOCalibrationLock); auto hsio_lock = memory->TranslateVirtual(pVdHSIOCalibrationLock); xeRtlInitializeCriticalSectionAndSpinCount(hsio_lock, pVdHSIOCalibrationLock, 10000); } } // namespace xboxkrnl } // namespace kernel } // namespace xe