/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include "xenia/kernel/kernel_state.h" #include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/xam/user_profile.h" namespace xe { namespace kernel { namespace xam { UserProfile::UserProfile() { xuid_ = 0xBABEBABEBABEBABE; name_ = "User"; // https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195 // https://github.com/arkem/py360/blob/master/py360/constants.py // XPROFILE_GAMER_YAXIS_INVERSION AddSetting(std::make_unique(0x10040002, 0)); // XPROFILE_OPTION_CONTROLLER_VIBRATION AddSetting(std::make_unique(0x10040003, 3)); // XPROFILE_GAMERCARD_ZONE AddSetting(std::make_unique(0x10040004, 0)); // XPROFILE_GAMERCARD_REGION AddSetting(std::make_unique(0x10040005, 0)); // XPROFILE_GAMERCARD_CRED AddSetting(std::make_unique(0x10040006, 0xFA)); // XPROFILE_GAMERCARD_REP AddSetting(std::make_unique(0x5004000B, 0.0f)); // XPROFILE_OPTION_VOICE_MUTED AddSetting(std::make_unique(0x1004000C, 0)); // XPROFILE_OPTION_VOICE_THRU_SPEAKERS AddSetting(std::make_unique(0x1004000D, 0)); // XPROFILE_OPTION_VOICE_VOLUME AddSetting(std::make_unique(0x1004000E, 0x64)); // XPROFILE_GAMERCARD_MOTTO AddSetting(std::make_unique(0x402C0011, L"")); // XPROFILE_GAMERCARD_TITLES_PLAYED AddSetting(std::make_unique(0x10040012, 1)); // XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED AddSetting(std::make_unique(0x10040013, 0)); // XPROFILE_GAMER_DIFFICULTY AddSetting(std::make_unique(0x10040015, 0)); // XPROFILE_GAMER_CONTROL_SENSITIVITY AddSetting(std::make_unique(0x10040018, 0)); // Preferred color 1 AddSetting(std::make_unique(0x1004001D, 0xFFFF0000u)); // Preferred color 2 AddSetting(std::make_unique(0x1004001E, 0xFF00FF00u)); // XPROFILE_GAMER_ACTION_AUTO_AIM AddSetting(std::make_unique(0x10040022, 1)); // XPROFILE_GAMER_ACTION_AUTO_CENTER AddSetting(std::make_unique(0x10040023, 0)); // XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL AddSetting(std::make_unique(0x10040024, 0)); // XPROFILE_GAMER_RACE_TRANSMISSION AddSetting(std::make_unique(0x10040026, 0)); // XPROFILE_GAMER_RACE_CAMERA_LOCATION AddSetting(std::make_unique(0x10040027, 0)); // XPROFILE_GAMER_RACE_BRAKE_CONTROL AddSetting(std::make_unique(0x10040028, 0)); // XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL AddSetting(std::make_unique(0x10040029, 0)); // XPROFILE_GAMERCARD_TITLE_CRED_EARNED AddSetting(std::make_unique(0x10040038, 0)); // XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED AddSetting(std::make_unique(0x10040039, 0)); // If we set this, games will try to get it. // XPROFILE_GAMERCARD_PICTURE_KEY AddSetting( std::make_unique(0x4064000F, L"gamercard_picture_key")); // XPROFILE_TITLE_SPECIFIC1 AddSetting(std::make_unique(0x63E83FFF)); // XPROFILE_TITLE_SPECIFIC2 AddSetting(std::make_unique(0x63E83FFE)); // XPROFILE_TITLE_SPECIFIC3 AddSetting(std::make_unique(0x63E83FFD)); } void UserProfile::AddSetting(std::unique_ptr setting) { Setting* previous_setting = setting.get(); std::swap(settings_[setting->setting_id], previous_setting); if (setting->is_set && setting->is_title_specific()) { SaveSetting(setting.get()); } if (previous_setting) { // replace: swap out the old setting from the owning list for (auto vec_it = setting_list_.begin(); vec_it != setting_list_.end(); ++vec_it) { if (vec_it->get() == previous_setting) { vec_it->swap(setting); break; } } } else { // new setting: add to the owning list setting_list_.push_back(std::move(setting)); } } UserProfile::Setting* UserProfile::GetSetting(uint32_t setting_id) { const auto& it = settings_.find(setting_id); if (it == settings_.end()) { return nullptr; } UserProfile::Setting* setting = it->second; if (setting->is_title_specific()) { // If what we have loaded in memory isn't for the title that is running // right now, then load it from disk. if (kernel_state()->title_id() != setting->loaded_title_id) { LoadSetting(setting); } } return setting; } void UserProfile::LoadSetting(UserProfile::Setting* setting) { if (setting->is_title_specific()) { auto content_dir = kernel_state()->content_manager()->ResolveGameUserContentPath(); auto setting_id = xe::format_string(L"%.8X", setting->setting_id); auto file_path = xe::join_paths(content_dir, setting_id); auto file = xe::filesystem::OpenFile(file_path, "rb"); if (file) { fseek(file, 0, SEEK_END); uint32_t input_file_size = static_cast(ftell(file)); fseek(file, 0, SEEK_SET); std::vector serialized_data(input_file_size); fread(serialized_data.data(), 1, serialized_data.size(), file); fclose(file); setting->Deserialize(serialized_data); setting->loaded_title_id = kernel_state()->title_id(); } } else { // Unsupported for now. Other settings aren't per-game and need to be // stored some other way. XELOGW("Attempting to load unsupported profile setting from disk"); } } void UserProfile::SaveSetting(UserProfile::Setting* setting) { if (setting->is_title_specific()) { auto serialized_setting = setting->Serialize(); auto content_dir = kernel_state()->content_manager()->ResolveGameUserContentPath(); xe::filesystem::CreateFolder(content_dir); auto setting_id = xe::format_string(L"%.8X", setting->setting_id); auto file_path = xe::join_paths(content_dir, setting_id); auto file = xe::filesystem::OpenFile(file_path, "wb"); fwrite(serialized_setting.data(), 1, serialized_setting.size(), file); fclose(file); } else { // Unsupported for now. Other settings aren't per-game and need to be // stored some other way. XELOGW("Attempting to save unsupported profile setting to disk"); } } } // namespace xam } // namespace kernel } // namespace xe