// // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xyzw 0 NONE float // TEXCOORD 1 xyzw 1 NONE float // TEXCOORD 2 xyzw 2 NONE float // TEXCOORD 3 xyzw 3 NONE float // TEXCOORD 4 xyzw 4 NONE float // TEXCOORD 5 xyzw 5 NONE float // TEXCOORD 6 xyzw 6 NONE float // TEXCOORD 7 xyzw 7 NONE float // TEXCOORD 8 xyzw 8 NONE float // TEXCOORD 9 xyzw 9 NONE float // TEXCOORD 10 xyzw 10 NONE float // TEXCOORD 11 xyzw 11 NONE float // TEXCOORD 12 xyzw 12 NONE float // TEXCOORD 13 xyzw 13 NONE float // TEXCOORD 14 xyzw 14 NONE float // TEXCOORD 15 xyzw 15 NONE float // TEXCOORD 16 xyz 16 NONE float // TEXCOORD 17 xy 17 NONE float // SV_Position 0 xyzw 18 POS float z // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Depth 0 N/A oDepth DEPTH float YES // // Pixel Shader runs at sample frequency // ps_5_1 dcl_globalFlags refactoringAllowed dcl_input_ps_siv linear noperspective sample v18.z, position dcl_output oDepth dcl_temps 2 mov_sat [precise(x)] r0.x, v18.z uge [precise(y)] r0.y, l(0x7fffffff), r0.x and [precise(x)] r0.x, r0.x, r0.y umin [precise(x)] r0.x, r0.x, l(0x3ffffff8) bfi [precise(y)] r0.y, l(23), l(0), r0.x, l(0x00800000) ushr [precise(z)] r0.z, r0.x, l(23) iadd [precise(z)] r0.z, -r0.z, l(113) umin [precise(z)] r0.z, r0.z, l(24) ushr [precise(y)] r0.y, r0.y, r0.z ult [precise(z)] r0.z, r0.x, l(0x38800000) iadd [precise(x)] r0.x, r0.x, l(0xc8000000) movc [precise(x)] r0.x, r0.z, r0.y, r0.x iadd [precise(y)] r0.y, r0.x, l(3) ubfe [precise(x)] r0.x, l(1), l(3), r0.x iadd [precise(x)] r0.x, r0.x, r0.y ubfe [precise(xyz)] r0.xyz, l(24, 20, 4, 0), l(3, 3, 23, 0), r0.xxxx firstbit_hi [precise(w)] r0.w, r0.y iadd [precise(w)] r0.w, r0.w, l(-11) movc [precise(w)] r0.w, r0.y, r0.w, l(21) iadd [precise(x)] r1.x, -r0.w, l(1) movc [precise(x)] r1.x, r0.z, r0.z, r1.x ishl [precise(w)] r0.w, r0.y, r0.w and [precise(w)] r0.w, r0.w, l(0x000fffff) movc [precise(y)] r0.y, r0.z, r0.y, r0.w ishl [precise(z)] r0.z, r1.x, l(23) iadd [precise(z)] r0.z, r0.z, l(0x38000000) ishl [precise(y)] r0.y, r0.y, l(3) iadd [precise(y)] r0.y, r0.z, r0.y movc [precise(x)] oDepth, r0.x, r0.y, l(0) ret // Approximately 30 instruction slots used