/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_VULKAN_VULKAN_GRAPHICS_SYSTEM_H_ #define XENIA_GPU_VULKAN_VULKAN_GRAPHICS_SYSTEM_H_ #include #include "xenia/gpu/graphics_system.h" #include "xenia/ui/vulkan/vulkan_context.h" namespace xe { namespace gpu { namespace vulkan { class VulkanGraphicsSystem : public GraphicsSystem { public: VulkanGraphicsSystem(); ~VulkanGraphicsSystem() override; static bool IsAvailable() { return true; } std::string name() const override { return "Vulkan - obsolete"; } X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state, ui::Window* target_window) override; void Shutdown() override; std::unique_ptr Capture() override; private: VkResult CreateCaptureBuffer(VkCommandBuffer cmd, VkExtent2D extents); void DestroyCaptureBuffer(); std::unique_ptr CreateCommandProcessor() override; void Swap(xe::ui::UIEvent* e) override; xe::ui::vulkan::VulkanDevice* device_ = nullptr; xe::ui::vulkan::VulkanContext* display_context_ = nullptr; VkCommandPool command_pool_ = nullptr; VkBuffer capture_buffer_ = nullptr; VkDeviceMemory capture_buffer_memory_ = nullptr; VkDeviceSize capture_buffer_size_ = 0; }; } // namespace vulkan } // namespace gpu } // namespace xe #endif // XENIA_GPU_VULKAN_VULKAN_GRAPHICS_SYSTEM_H_