/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XTIMER_H_ #define XENIA_KERNEL_XTIMER_H_ #include "xenia/base/threading.h" #include "xenia/kernel/xobject.h" #include "xenia/xbox.h" namespace xe { namespace kernel { class XThread; class XTimer : public XObject { public: static const XObject::Type kObjectType = XObject::Type::Timer; explicit XTimer(KernelState* kernel_state); ~XTimer() override; void Initialize(uint32_t timer_type); X_STATUS SetTimer(int64_t due_time, uint32_t period_ms, uint32_t routine, uint32_t routine_arg, bool resume); X_STATUS Cancel(); protected: xe::threading::WaitHandle* GetWaitHandle() override { return timer_.get(); } private: std::unique_ptr timer_; XThread* callback_thread_ = nullptr; uint32_t callback_routine_ = 0; uint32_t callback_routine_arg_ = 0; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XTIMER_H_