/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_VFS_DEVICES_HOST_PATH_DEVICE_H_ #define XENIA_VFS_DEVICES_HOST_PATH_DEVICE_H_ #include #include "xenia/vfs/device.h" namespace xe { namespace vfs { class HostPathEntry; class HostPathDevice : public Device { public: HostPathDevice(const std::string& mount_path, const std::wstring& local_path, bool read_only); ~HostPathDevice() override; bool Initialize() override; void Dump(StringBuffer* string_buffer) override; Entry* ResolvePath(std::string path) override; bool is_read_only() const override { return read_only_; } uint32_t total_allocation_units() const override { return 128 * 1024; } uint32_t available_allocation_units() const override { return 128 * 1024; } uint32_t sectors_per_allocation_unit() const override { return 1; } uint32_t bytes_per_sector() const override { return 2 * 1024; } private: void PopulateEntry(HostPathEntry* parent_entry); std::wstring local_path_; std::unique_ptr root_entry_; bool read_only_; }; } // namespace vfs } // namespace xe #endif // XENIA_VFS_DEVICES_HOST_PATH_DEVICE_H_