#include "endian.hlsli" #include "pixel_formats.hlsli" #define XE_RESOLVE_RESOLUTION_SCALED #include "resolve.hlsli" RWBuffer xe_resolve_dest : register(u0); Buffer xe_resolve_source : register(t0); [numthreads(8, 8, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 1 guest pixel. // Group size is the same as resolve granularity, overflow check not needed. float4 host_pixel_y0x0, host_pixel_y0x1, host_pixel_y1x0, host_pixel_y1x1; XeResolveLoadGuestPixelRGBAColorsX2( xe_resolve_source, XeResolveColorCopySourcePixelAddressInts(xe_thread_id.xy), host_pixel_y0x0, host_pixel_y0x1, host_pixel_y1x0, host_pixel_y1x1); [branch] if (XeResolveEdramDuplicateSecondHostPixel()) { [branch] if (xe_thread_id.x == 0u) { host_pixel_y0x0 = host_pixel_y0x1; host_pixel_y1x0 = host_pixel_y1x1; } [branch] if (xe_thread_id.y == 0u) { host_pixel_y0x0 = host_pixel_y1x0; host_pixel_y0x1 = host_pixel_y1x1; } } // Only 32_32_32_32_FLOAT color format is 128bpp. uint endian = XeResolveDestEndian128(); uint dest_address = XeResolveDestPixelAddress(xe_thread_id.xy, 4u) >> (4u - 2u); xe_resolve_dest[dest_address] = XeEndianSwap128(asuint(host_pixel_y0x0), endian); xe_resolve_dest[dest_address + 1u] = XeEndianSwap128(asuint(host_pixel_y0x1), endian); xe_resolve_dest[dest_address + 2u] = XeEndianSwap128(asuint(host_pixel_y1x0), endian); xe_resolve_dest[dest_address + 3u] = XeEndianSwap128(asuint(host_pixel_y1x1), endian); }