#include "texture_load.hlsli" Buffer xe_texture_load_source : register(t0); RWBuffer xe_texture_load_dest : register(u0); [numthreads(4, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 8 packed 32-bit texels with the externally provided function // (XE_TEXTURE_LOAD_32BPB_TO_64BPB) for converting to 64bpb - useful for // expansion of hendeca (10:11:11 or 11:11:10) to unorm16/snorm16. uint3 block_index = xe_thread_id << uint3(3, 0, 0); [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } int block_offset_host = (XeTextureHostLinearOffset(int3(block_index), xe_texture_load_size_blocks.y, xe_texture_load_host_pitch, 8u) + xe_texture_load_host_base) >> 4; int block_offset_guest = XeTextureLoadGuestBlockOffset(int3(block_index), 4u, 2u) >> 4; uint endian = XeTextureLoadEndian32(); XE_TEXTURE_LOAD_32BPB_TO_64BPB( XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian), xe_texture_load_dest[block_offset_host], xe_texture_load_dest[block_offset_host + 1]); block_offset_host += 2; // Odd 4 blocks = even 4 blocks + 32 bytes when tiled. block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1; XE_TEXTURE_LOAD_32BPB_TO_64BPB( XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian), xe_texture_load_dest[block_offset_host], xe_texture_load_dest[block_offset_host + 1]); }