#include "texture_load.hlsli" Buffer xe_texture_load_source : register(t0); RWBuffer xe_texture_load_dest : register(u0); [numthreads(16, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 2 blocks. uint3 block_index = xe_thread_id << uint3(1, 0, 0); [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } int block_offset_host = (XeTextureHostLinearOffset(int3(block_index) << int3(1, 1, 0), xe_texture_load_host_pitch, xe_texture_load_size_blocks.y << 1, 16u) + xe_texture_load_host_offset) >> 4; int elements_pitch_host = xe_texture_load_host_pitch >> 4; int block_offset_guest = XeTextureLoadGuestBlockOffset(int3(block_index), 16u, 4u) >> (4 - 2); uint endian = XeTextureLoadEndian32(); int i; [unroll] for (i = 0; i < 2; ++i) { if (i) { block_offset_host += 2; if (XeTextureLoadIsTiled()) { // Odd block start = even block end + 16 guest bytes when tiled. block_offset_guest += 1 << 2; } } // Top-left host texel. xe_texture_load_dest[block_offset_host] = XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian); // Top-right host texel. xe_texture_load_dest[block_offset_host + 1] = XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian); // Bottom-left host texel. xe_texture_load_dest[block_offset_host + elements_pitch_host] = XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian); // Bottom-right host texel. xe_texture_load_dest[block_offset_host + elements_pitch_host + 1] = XeEndianSwap32(xe_texture_load_source[block_offset_guest++], endian); } }