#include "pixel_formats.hlsli" #include "texture_load.hlsli" Buffer xe_texture_load_source : register(t0); RWBuffer xe_texture_load_dest : register(u0); [numthreads(16, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 2 DXN blocks to 8x4 R8G8 texels. uint3 block_index = xe_thread_id << uint3(1, 0, 0); [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } int3 texel_index_host = int3(block_index) << int3(2, 2, 0); int block_offset_host = (XeTextureHostLinearOffset(texel_index_host, xe_texture_load_host_pitch, xe_texture_load_height_texels, 2u) + xe_texture_load_host_offset) >> 4; int elements_pitch_host = xe_texture_load_host_pitch >> 4; int block_offset_guest = XeTextureLoadGuestBlockOffset(int3(block_index), 16u, 4u) >> 4; uint endian = XeTextureLoadEndian32(); uint4 block_0 = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); // Odd block = even block + 32 guest bytes when tiled. block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1; uint4 block_1 = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); uint4 end_0 = (block_0.xxzz >> uint4(0u, 8u, 0u, 8u)) & 0xFFu; uint4 end_1 = (block_1.xxzz >> uint4(0u, 8u, 0u, 8u)) & 0xFFu; uint4 weights = (uint4(block_0.xz, block_1.xz) >> 16u) | ((uint4(block_0.yw, block_1.yw) & 0xFFu) << 16u); weights = uint4(XeDXT5HighAlphaWeights(end_0.xy, weights.x), XeDXT5HighAlphaWeights(end_0.zw, weights.y), XeDXT5HighAlphaWeights(end_1.xy, weights.z), XeDXT5HighAlphaWeights(end_1.zw, weights.w)); xe_texture_load_dest[block_offset_host] = uint4(XeDXT5RowToA8In16(end_0.xy, weights.x) | (XeDXT5RowToA8In16(end_0.zw, weights.y) << 8u), XeDXT5RowToA8In16(end_1.xy, weights.z) | (XeDXT5RowToA8In16(end_1.zw, weights.w) << 8u)); [branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) { block_offset_host += elements_pitch_host; weights >>= 12u; xe_texture_load_dest[block_offset_host] = uint4(XeDXT5RowToA8In16(end_0.xy, weights.x) | (XeDXT5RowToA8In16(end_0.zw, weights.y) << 8u), XeDXT5RowToA8In16(end_1.xy, weights.z) | (XeDXT5RowToA8In16(end_1.zw, weights.w) << 8u)); [branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) { block_offset_host += elements_pitch_host; weights = uint4(block_0.yw, block_1.yw) >> 8u; weights = uint4(XeDXT5HighAlphaWeights(end_0.xy, weights.x), XeDXT5HighAlphaWeights(end_0.zw, weights.y), XeDXT5HighAlphaWeights(end_1.xy, weights.z), XeDXT5HighAlphaWeights(end_1.zw, weights.w)); xe_texture_load_dest[block_offset_host] = uint4(XeDXT5RowToA8In16(end_0.xy, weights.x) | (XeDXT5RowToA8In16(end_0.zw, weights.y) << 8u), XeDXT5RowToA8In16(end_1.xy, weights.z) | (XeDXT5RowToA8In16(end_1.zw, weights.w) << 8u)); [branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) { block_offset_host += elements_pitch_host; weights >>= 12u; xe_texture_load_dest[block_offset_host] = uint4(XeDXT5RowToA8In16(end_0.xy, weights.x) | (XeDXT5RowToA8In16(end_0.zw, weights.y) << 8u), XeDXT5RowToA8In16(end_1.xy, weights.z) | (XeDXT5RowToA8In16(end_1.zw, weights.w) << 8u)); } } } }