/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_SPIRV_SPIRV_ASSEMBLER_H_ #define XENIA_UI_SPIRV_SPIRV_ASSEMBLER_H_ #include #include #include "xenia/ui/spirv/spirv_util.h" namespace xe { namespace ui { namespace spirv { class SpirvAssembler { public: class Result { public: Result(spv_binary binary, spv_diagnostic diagnostic); ~Result(); // True if the result has an error associated with it. bool has_error() const; // Line of the error in the provided source text. size_t error_source_line() const; // Column of the error in the provided source text. size_t error_source_column() const; // Human-readable description of the error. const char* error_string() const; // Assembled SPIRV binary. // Returned pointer lifetime is tied to this Result instance. const uint32_t* words() const; // Size of the SPIRV binary, in words. size_t word_count() const; private: spv_binary binary_ = nullptr; spv_diagnostic diagnostic_ = nullptr; }; SpirvAssembler(); ~SpirvAssembler(); // Assembles the given source text into a SPIRV binary. // The return will be nullptr if assembly fails due to a library error. // The return may have an error set on it if the source text is malformed. std::unique_ptr Assemble(const char* source_text, size_t source_text_length); std::unique_ptr Assemble(const std::string_view source_text) { return Assemble(source_text.data(), source_text.size()); } private: spv_context spv_context_ = nullptr; }; } // namespace spirv } // namespace ui } // namespace xe #endif // XENIA_UI_SPIRV_SPIRV_ASSEMBLER_H_