add_library(xenia-gpu STATIC) xe_platform_sources(xenia-gpu ${CMAKE_CURRENT_SOURCE_DIR}) if(APPLE) # No Vulkan/SPIR-V backend on macOS — remove spirv_* sources get_target_property(_gpu_srcs xenia-gpu SOURCES) list(FILTER _gpu_srcs EXCLUDE REGEX "spirv_") set_target_properties(xenia-gpu PROPERTIES SOURCES "${_gpu_srcs}") target_link_libraries(xenia-gpu PUBLIC dxbc fmt snappy xxhash xenia-base xenia-ui) else() target_include_directories(xenia-gpu PRIVATE ${PROJECT_SOURCE_DIR}/third_party/Vulkan-Headers/include ${PROJECT_SOURCE_DIR}/third_party/glslang ) target_link_libraries(xenia-gpu PUBLIC dxbc fmt glslang-spirv snappy xxhash xenia-base xenia-ui) endif() xe_target_defaults(xenia-gpu) if(XENIA_BUILD_MISC) # Shader compiler tool add_executable(xenia-gpu-shader-compiler ${CMAKE_CURRENT_SOURCE_DIR}/shader_compiler_main.cc ) if(WIN32) target_sources(xenia-gpu-shader-compiler PRIVATE ${PROJECT_SOURCE_DIR}/src/xenia/base/console_app_main_win.cc) else() target_sources(xenia-gpu-shader-compiler PRIVATE ${PROJECT_SOURCE_DIR}/src/xenia/base/console_app_main_posix.cc) endif() target_include_directories(xenia-gpu-shader-compiler PRIVATE ${PROJECT_SOURCE_DIR}/third_party/Vulkan-Headers/include ${PROJECT_SOURCE_DIR}/third_party/glslang ) target_link_libraries(xenia-gpu-shader-compiler PRIVATE dxbc fmt glslang-spirv snappy xenia-base xenia-gpu xenia-ui xenia-ui-vulkan ) xe_target_defaults(xenia-gpu-shader-compiler) endif()