/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "texture_load.xesli" xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_texture_load_dest, set=0, binding=0, u0, space0) xesl_typedStorageBuffer_declare(xesl_uint4, xe_texture_load_source, set=1, binding=0, t0, space0) xesl_entry_bindings_begin_compute XE_TEXTURE_LOAD_CONSTANT_BUFFER_BINDING xesl_entry_binding_next xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_texture_load_dest, buffer(1)) xesl_entry_binding_next xesl_typedStorageBuffer_binding(xesl_uint4, xe_texture_load_source, buffer(2)) xesl_entry_bindings_end_inputs_begin_compute xesl_entry_input_globalInvocationID xesl_entry_inputs_end_code_begin_compute // 1 thread = 4 DXT3A-as-1111 blocks to 16x4 16bpp texels passed through an // externally provided // `uint4 XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(uint2 halfblocks)` // conversion function. XeTextureLoadInfo load_info = XeTextureLoadGetInfo( xesl_function_call_constantBuffer(xe_texture_load_constants)); xesl_uint3 block_index = xesl_GlobalInvocationID << xesl_uint3(2u, 0u, 0u); xesl_dont_flatten if (any(xesl_greaterThanEqual(block_index.xy, load_info.size_blocks.xy))) { return; } xesl_uint3 texel_index_host = block_index << xesl_uint3(2u, 2u, 0u); uint block_offset_host = uint( (XeTextureHostLinearOffset(xesl_int3(texel_index_host), load_info.host_pitch, load_info.height_texels, 2u) + load_info.host_offset) >> 4u); uint elements_pitch_host = load_info.host_pitch >> 4u; uint block_offset_guest = XeTextureLoadGuestBlockOffset(load_info, block_index, 8u, 3u) >> 4u; xesl_uint4 blocks_01 = XeEndianSwap32( xesl_typedStorageBufferLoad(xe_texture_load_source, block_offset_guest), load_info.endian_32); // Odd 2 blocks = even 2 blocks + 32 bytes when tiled. block_offset_guest += load_info.is_tiled ? 2u : 1u; xesl_uint4 blocks_23 = XeEndianSwap32( xesl_typedStorageBufferLoad(xe_texture_load_source, block_offset_guest), load_info.endian_32); xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_01.xz)); xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host + 1u, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_23.xz)); xesl_dont_flatten if (++texel_index_host.y < load_info.height_texels) { block_offset_host += elements_pitch_host; xesl_uint4 high_halfblocks = xesl_uint4(blocks_01.xz, blocks_23.xz) >> 16u; xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.xy)); xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host + 1u, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.zw)); xesl_dont_flatten if (++texel_index_host.y < load_info.height_texels) { block_offset_host += elements_pitch_host; xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_01.yw)); xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host + 1u, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_23.yw)); xesl_dont_flatten if (++texel_index_host.y < load_info.height_texels) { block_offset_host += elements_pitch_host; high_halfblocks = xesl_uint4(blocks_01.yw, blocks_23.yw) >> 16u; xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.xy)); xesl_typedStorageBufferStore( xe_texture_load_dest, block_offset_host + 1u, XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.zw)); } } } xesl_entry_code_end_compute