/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_BASE_PLATFORM_ANDROID_H_ #define XENIA_BASE_PLATFORM_ANDROID_H_ // NOTE: if you're including this file it means you are explicitly depending // on Android-specific headers. This is bad for portability and should be // avoided! #include #include #include #include namespace xe { namespace platform { namespace android { // Must be called in onCreate of the first activity. void Initialize(const ANativeActivity* activity); // Returns the device API level - if not initialized, will return the minimum // level supported by Xenia. int32_t api_level(); // Android API functions added after the minimum supported API version. struct ApiFunctions { struct { // libandroid int (*ASharedMemory_create)(const char* name, size_t size); // libc int (*pthread_getname_np)(pthread_t pthread, char* buf, size_t n); } api_26; }; const ApiFunctions& api_functions(); } // namespace android } // namespace platform } // namespace xe #endif // XENIA_BASE_PLATFORM_ANDROID_H_