/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_BACKEND_X64_X64_BACKEND_H_ #define XENIA_BACKEND_X64_X64_BACKEND_H_ #include "xenia/cpu/backend/backend.h" namespace xe { namespace cpu { namespace backend { namespace x64 { class X64CodeCache; #define XENIA_HAS_X64_BACKEND 1 typedef void* (*HostToGuestThunk)(void* target, void* arg0, void* arg1); typedef void* (*GuestToHostThunk)(void* target, void* arg0, void* arg1); class X64Backend : public Backend { public: X64Backend(Processor* processor); ~X64Backend() override; X64CodeCache* code_cache() const { return code_cache_; } HostToGuestThunk host_to_guest_thunk() const { return host_to_guest_thunk_; } GuestToHostThunk guest_to_host_thunk() const { return guest_to_host_thunk_; } bool Initialize() override; std::unique_ptr CreateAssembler() override; private: X64CodeCache* code_cache_; HostToGuestThunk host_to_guest_thunk_; GuestToHostThunk guest_to_host_thunk_; }; } // namespace x64 } // namespace backend } // namespace cpu } // namespace xe #endif // XENIA_BACKEND_X64_X64_BACKEND_H_