/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "endian.xesli" #include "pixel_formats.xesli" #define XE_RESOLVE_COPY_EDRAM_IS_UINT_VECTOR_BUFFER #include "resolve.xesli" xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_resolve_dest, set=1, binding=0, u0, space0) #define xesl_localSize_x 8 #define xesl_localSize_y 8 #define xesl_localSize_z 1 xesl_entry_bindings_begin_compute XE_RESOLVE_PUSH_CONSTANTS_BINDING xesl_entry_binding_next xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_resolve_dest, buffer(1)) xesl_entry_binding_next XE_RESOLVE_COPY_EDRAM_BINDING xesl_entry_bindings_end_inputs_begin_compute xesl_entry_input_globalInvocationID xesl_entry_inputs_end_code_begin_compute // 1 thread = 4 host pixels. // 1 pixel per thread is 160% as slow on Nvidia Pascal, 8 pixels per thread is // 115% as slow. XeResolveInfo resolve_info = XeResolveGetInfo(xesl_function_call_pushConstants); xesl_uint2 pixel_index = xesl_GlobalInvocationID.xy << xesl_uint2(2u, 0u); // Group height can't cross resolve granularity, Y overflow check not needed. xesl_dont_flatten if (pixel_index.x >= resolve_info.width_div_8_scaled << 3u) { return; } xesl_float4 pixel_0, pixel_1, pixel_2, pixel_3; XeResolveLoad4RGBAColors( xesl_function_call_uintVectorBuffer(xe_resolve_edram) xesl_function_call_next_after_uintVectorBuffer resolve_info, XeResolveColorCopySourcePixelAddressIntsYDuplicating(resolve_info, pixel_index), pixel_0, pixel_1, pixel_2, pixel_3); if (resolve_info.duplicate_second_host_pixel.x && pixel_index.x == 0u) { pixel_0 = pixel_1; } xesl_writeTypedStorageBufferStore( xe_resolve_dest, XeResolveDestPixelAddress(resolve_info, pixel_index, 2u) >> 4u, XeEndianSwap32(XePack32bpp4Pixels(pixel_0, pixel_1, pixel_2, pixel_3, resolve_info.dest_format), resolve_info.dest_endian_128)); xesl_entry_code_end_compute