/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_HID_INPUT_SYSTEM_H_ #define XENIA_HID_INPUT_SYSTEM_H_ #include #include #include "xenia/cpu/processor.h" #include "xenia/hid/input.h" #include "xenia/memory.h" #include "xenia/xbox.h" namespace xe { class Emulator; } // namespace xe namespace xe { namespace hid { class InputDriver; class InputSystem { public: InputSystem(Emulator* emulator); ~InputSystem(); static std::unique_ptr Create(Emulator* emulator); Emulator* emulator() const { return emulator_; } Memory* memory() const { return memory_; } cpu::Processor* processor() const { return processor_; } X_STATUS Setup(); void AddDriver(std::unique_ptr driver); X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES* out_caps); X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state); X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration); X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE* out_keystroke); private: Emulator* emulator_; Memory* memory_; cpu::Processor* processor_; std::vector> drivers_; }; } // namespace hid } // namespace xe #endif // XENIA_HID_INPUT_SYSTEM_H_