/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2025 Xenia Canary. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XAM_UI_SIGNIN_UI_H_ #define XENIA_KERNEL_XAM_UI_SIGNIN_UI_H_ #include "xenia/kernel/xam/xam_ui.h" namespace xe { namespace kernel { namespace xam { namespace ui { class SigninUI final : public XamDialog { public: SigninUI(xe::ui::ImGuiDrawer* imgui_drawer, ProfileManager* profile_manager, uint32_t last_used_slot, uint32_t users_needed); ~SigninUI() = default; private: void OnDraw(ImGuiIO& io) override; void ReloadProfiles(bool first_draw); const std::map slot_data_ = { {0, "Slot 0"}, {1, "Slot 1"}, {2, "Slot 2"}, {3, "Slot 3"}}; ProfileManager* profile_manager_ = nullptr; bool has_opened_ = false; std::string title_; uint32_t users_needed_ = 1; uint32_t last_user_ = 0; std::vector> profile_data_; uint8_t chosen_slots_[XUserMaxUserCount] = {}; uint64_t chosen_xuids_[XUserMaxUserCount] = {}; bool creating_profile_ = false; char gamertag_[16] = ""; }; } // namespace ui } // namespace xam } // namespace kernel } // namespace xe #endif