/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_VFS_DEVICES_DISC_IMAGE_ENTRY_H_ #define XENIA_VFS_DEVICES_DISC_IMAGE_ENTRY_H_ #include #include #include "xenia/base/filesystem.h" #include "xenia/base/mapped_memory.h" #include "xenia/vfs/entry.h" namespace xe { namespace vfs { class DiscImageDevice; class DiscImageEntry : public Entry { public: DiscImageEntry(Device* device, Entry* parent, std::string path, MappedMemory* mmap); ~DiscImageEntry() override; MappedMemory* mmap() const { return mmap_; } size_t data_offset() const { return data_offset_; } size_t data_size() const { return data_size_; } X_STATUS Open(uint32_t desired_access, File** out_file) override; bool can_map() const override { return true; } std::unique_ptr OpenMapped(MappedMemory::Mode mode, size_t offset, size_t length) override; private: friend class DiscImageDevice; MappedMemory* mmap_; size_t data_offset_; size_t data_size_; }; } // namespace vfs } // namespace xe #endif // XENIA_VFS_DEVICES_DISC_IMAGE_ENTRY_H_