/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_GPU_SAMPLER_INFO_H_ #define XENIA_GPU_SAMPLER_INFO_H_ #include #include namespace xe { namespace gpu { struct SamplerInfo { ucode::instr_tex_filter_t min_filter; ucode::instr_tex_filter_t mag_filter; ucode::instr_tex_filter_t mip_filter; uint32_t clamp_u; uint32_t clamp_v; uint32_t clamp_w; static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch, const ucode::instr_fetch_tex_t& fetch_instr, SamplerInfo* out_info); bool operator==(const SamplerInfo& other) const { return min_filter == other.min_filter && mag_filter == other.mag_filter && mip_filter == other.mip_filter && clamp_u == other.clamp_u && clamp_v == other.clamp_v && clamp_w == other.clamp_w; } }; } // namespace gpu } // namespace xe #endif // XENIA_GPU_SAMPLER_INFO_H_