/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/base/logging.h" #include #define MICROPROFILE_ENABLED 1 #define MICROPROFILEUI_ENABLED 1 #define MICROPROFILE_IMPL 1 #define MICROPROFILEUI_IMPL 1 #define MICROPROFILE_PER_THREAD_BUFFER_SIZE (1024 * 1024 * 10) #define MICROPROFILE_USE_THREAD_NAME_CALLBACK 1 #define MICROPROFILE_WEBSERVER_MAXFRAMES 3 #define MICROPROFILE_PRINTF XELOGI #define MICROPROFILE_WEBSERVER 1 #define MICROPROFILE_DEBUG 0 #if MICROPROFILE_WEBSERVER #include #endif // MICROPROFILE_WEBSERVER #include #include #include "xenia/profiling.h" DEFINE_bool(show_profiler, false, "Show profiling UI by default."); namespace xe { std::unique_ptr Profiler::display_ = nullptr; #if XE_OPTION_PROFILING bool Profiler::is_enabled() { return true; } bool Profiler::is_visible() { return is_enabled() && MicroProfileIsDrawing(); } void Profiler::Initialize() { // Custom groups. MicroProfileSetEnableAllGroups(false); MicroProfileForceEnableGroup("apu", MicroProfileTokenTypeCpu); MicroProfileForceEnableGroup("cpu", MicroProfileTokenTypeCpu); MicroProfileForceEnableGroup("gpu", MicroProfileTokenTypeCpu); MicroProfileForceEnableGroup("internal", MicroProfileTokenTypeCpu); g_MicroProfile.nGroupMask = g_MicroProfile.nForceGroup; g_MicroProfile.nActiveGroup = g_MicroProfile.nActiveGroupWanted = g_MicroProfile.nGroupMask; // Custom timers: time, average. g_MicroProfile.nBars |= 0x1 | 0x2; g_MicroProfile.nActiveBars |= 0x1 | 0x2; #if XE_OPTION_PROFILING_UI MicroProfileInitUI(); g_MicroProfileUI.bShowSpikes = true; g_MicroProfileUI.nOpacityBackground = 0x40u << 24; g_MicroProfileUI.nOpacityForeground = 0xc0u << 24; if (FLAGS_show_profiler) { MicroProfileSetDisplayMode(1); } #else MicroProfileSetForceEnable(true); MicroProfileSetEnableAllGroups(true); MicroProfileSetForceMetaCounters(false); #endif // XE_OPTION_PROFILING_UI } void Profiler::Dump() { #if XE_OPTION_PROFILING_UI MicroProfileDumpTimers(); #endif // XE_OPTION_PROFILING_UI MicroProfileDumpHtml("profile.html"); MicroProfileDumpHtmlToFile(); } void Profiler::Shutdown() { display_.reset(); MicroProfileShutdown(); } uint32_t Profiler::GetColor(const char* str) { std::hash fn; size_t value = fn(str); return value & 0xFFFFFF; } void Profiler::ThreadEnter(const char* name) { MicroProfileOnThreadCreate(name); } void Profiler::ThreadExit() { MicroProfileOnThreadExit(); } bool Profiler::OnKeyDown(int key_code) { // http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx switch (key_code) { case VK_OEM_3: // ` MicroProfileTogglePause(); return true; #if XE_OPTION_PROFILING_UI case VK_TAB: MicroProfileToggleDisplayMode(); return true; case 0x31: // 1 MicroProfileModKey(1); return true; #endif // XE_OPTION_PROFILING_UI } return false; } bool Profiler::OnKeyUp(int key_code) { switch (key_code) { #if XE_OPTION_PROFILING_UI case 0x31: // 1 MicroProfileModKey(0); return true; #endif // XE_OPTION_PROFILING_UI } return false; } #if XE_OPTION_PROFILING_UI void Profiler::OnMouseDown(bool left_button, bool right_button) { MicroProfileMouseButton(left_button, right_button); } void Profiler::OnMouseUp() { MicroProfileMouseButton(0, 0); } void Profiler::OnMouseMove(int x, int y) { MicroProfileMousePosition(x, y, 0); } void Profiler::OnMouseWheel(int x, int y, int dy) { MicroProfileMousePosition(x, y, dy); } void Profiler::ToggleDisplay() { MicroProfileToggleDisplayMode(); } void Profiler::TogglePause() { MicroProfileTogglePause(); } #else void Profiler::OnMouseDown(bool left_button, bool right_button) {} void Profiler::OnMouseUp() {} void Profiler::OnMouseMove(int x, int y) {} void Profiler::OnMouseWheel(int x, int y, int dy) {} void Profiler::ToggleDisplay() {} void Profiler::TogglePause() {} #endif // XE_OPTION_PROFILING_UI void Profiler::set_display(std::unique_ptr display) { display_ = std::move(display); } void Profiler::Present() { SCOPE_profile_cpu_f("internal"); MicroProfileFlip(); #if XE_OPTION_PROFILING_UI if (!display_) { return; } display_->Begin(); MicroProfileDraw(display_->width(), display_->height()); display_->End(); #endif // XE_OPTION_PROFILING_UI } #else bool Profiler::is_enabled() { return false; } bool Profiler::is_visible() { return false; } void Profiler::Initialize() {} void Profiler::Dump() {} void Profiler::Shutdown() {} uint32_t Profiler::GetColor(const char* str) { return 0; } void Profiler::ThreadEnter(const char* name) {} void Profiler::ThreadExit() {} bool Profiler::OnKeyDown(int key_code) { return false; } bool Profiler::OnKeyUp(int key_code) { return false; } void Profiler::OnMouseDown(bool left_button, bool right_button) {} void Profiler::OnMouseUp() {} void Profiler::OnMouseMove(int x, int y) {} void Profiler::OnMouseWheel(int x, int y, int dy) {} void Profiler::set_display(std::unique_ptr display) {} void Profiler::Present() {} #endif // XE_OPTION_PROFILING } // namespace xe #if XE_OPTION_PROFILING uint32_t MicroProfileGpuInsertTimeStamp() { return 0; } uint64_t MicroProfileGpuGetTimeStamp(uint32_t nKey) { return 0; } uint64_t MicroProfileTicksPerSecondGpu() { return 0; } const char* MicroProfileGetThreadName() { return "TODO: get thread name!"; } #if XE_OPTION_PROFILING_UI void MicroProfileDrawBox(int nX, int nY, int nX1, int nY1, uint32_t nColor, MicroProfileBoxType type) { auto display = xe::Profiler::display(); if (!display) { return; } display->DrawBox(nX, nY, nX1, nY1, nColor, static_cast(type)); } void MicroProfileDrawLine2D(uint32_t nVertices, float* pVertices, uint32_t nColor) { auto display = xe::Profiler::display(); if (!display) { return; } display->DrawLine2D(nVertices, pVertices, nColor); } void MicroProfileDrawText(int nX, int nY, uint32_t nColor, const char* pText, uint32_t nLen) { auto display = xe::Profiler::display(); if (!display) { return; } display->DrawText(nX, nY, nColor, pText, nLen); } #endif // XE_OPTION_PROFILING_UI #endif // XE_OPTION_PROFILING