/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/base/logging.h" #include "xenia/emulator.h" #include "xenia/gpu/graphics_system.h" #include "xenia/gpu/xenos.h" #include "xenia/kernel/kernel_state.h" #include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/xboxkrnl_private.h" #include "xenia/kernel/xboxkrnl_rtl.h" #include "xenia/xbox.h" namespace xe { namespace kernel { // http://www.tweakoz.com/orkid/ // http://www.tweakoz.com/orkid/dox/d3/d52/xb360init_8cpp_source.html // https://github.com/Free60Project/xenosfb/ // https://github.com/Free60Project/xenosfb/blob/master/src/xe.h // https://github.com/gligli/libxemit // http://web.archive.org/web/20090428095215/http://msdn.microsoft.com/en-us/library/bb313877.aspx // http://web.archive.org/web/20100423054747/http://msdn.microsoft.com/en-us/library/bb313961.aspx // http://web.archive.org/web/20100423054747/http://msdn.microsoft.com/en-us/library/bb313878.aspx // http://web.archive.org/web/20090510235238/http://msdn.microsoft.com/en-us/library/bb313942.aspx // http://svn.dd-wrt.com/browser/src/linux/universal/linux-3.8/drivers/gpu/drm/radeon/radeon_ring.c // http://www.microsoft.com/en-za/download/details.aspx?id=5313 -- "Stripped // Down Direct3D: Xbox 360 Command Buffer and Resource Management" void VdGetCurrentDisplayGamma(lpdword_t arg0_ptr, lpfloat_t arg1_ptr) { *arg0_ptr = 2; *arg1_ptr = 2.22222233f; } DECLARE_XBOXKRNL_EXPORT(VdGetCurrentDisplayGamma, ExportTag::kVideo); struct X_D3DPRIVATE_RECT { xe::be x1; // 0x0 xe::be y1; // 0x4 xe::be x2; // 0x8 xe::be y2; // 0xC }; static_assert_size(X_D3DPRIVATE_RECT, 0x10); struct X_D3DFILTER_PARAMETERS { xe::be nyquist; // 0x0 xe::be flicker_filter; // 0x4 xe::be beta; // 0x8 }; static_assert_size(X_D3DFILTER_PARAMETERS, 0xC); struct X_D3DPRIVATE_SCALER_PARAMETERS { X_D3DPRIVATE_RECT scaler_source_rect; // 0x0 xe::be scaled_output_width; // 0x10 xe::be scaled_output_height; // 0x14 xe::be vertical_filter_type; // 0x18 X_D3DFILTER_PARAMETERS vertical_filter_parameters; // 0x1C xe::be horizontal_filter_type; // 0x28 X_D3DFILTER_PARAMETERS horizontal_filter_parameters; // 0x2C }; static_assert_size(X_D3DPRIVATE_SCALER_PARAMETERS, 0x38); struct X_DISPLAY_INFO { xe::be front_buffer_width; // 0x0 xe::be front_buffer_height; // 0x2 xe::be front_buffer_color_format; // 0x4 xe::be front_buffer_pixel_format; // 0x5 X_D3DPRIVATE_SCALER_PARAMETERS scaler_parameters; // 0x6 xe::be display_window_overscan_left; // 0x40 xe::be display_window_overscan_top; // 0x42 xe::be display_window_overscan_right; // 0x44 xe::be display_window_overscan_bottom; // 0x46 xe::be display_width; // 0x48 xe::be display_height; // 0x4A xe::be display_refresh_rate; // 0x4C xe::be display_interlaced; // 0x50 xe::be display_color_format; // 0x54 xe::be actual_display_width; // 0x56 }; static_assert_size(X_DISPLAY_INFO, 0x58); void VdQueryVideoMode(pointer_t video_mode); void VdGetCurrentDisplayInformation(pointer_t display_info) { X_VIDEO_MODE mode; VdQueryVideoMode(&mode); display_info.Zero(); display_info->front_buffer_width = (uint16_t)mode.display_width; display_info->front_buffer_height = (uint16_t)mode.display_height; display_info->scaler_parameters.scaler_source_rect.x2 = mode.display_width; display_info->scaler_parameters.scaler_source_rect.y2 = mode.display_height; display_info->scaler_parameters.scaled_output_width = mode.display_width; display_info->scaler_parameters.scaled_output_height = mode.display_height; display_info->scaler_parameters.horizontal_filter_type = 1; display_info->scaler_parameters.vertical_filter_type = 1; display_info->display_window_overscan_left = 320; display_info->display_window_overscan_top = 180; display_info->display_window_overscan_right = 320; display_info->display_window_overscan_bottom = 180; display_info->display_width = (uint16_t)mode.display_width; display_info->display_height = (uint16_t)mode.display_height; display_info->display_refresh_rate = mode.refresh_rate; display_info->actual_display_width = (uint16_t)mode.display_width; } DECLARE_XBOXKRNL_EXPORT(VdGetCurrentDisplayInformation, ExportTag::kVideo); void VdQueryVideoMode(pointer_t video_mode) { // TODO: get info from actual display video_mode.Zero(); video_mode->display_width = 1280; video_mode->display_height = 720; video_mode->is_interlaced = 0; video_mode->is_widescreen = 1; video_mode->is_hi_def = 1; video_mode->refresh_rate = 60.0f; video_mode->video_standard = 1; // NTSC video_mode->unknown_0x8a = 0x4A; video_mode->unknown_0x01 = 0x01; } DECLARE_XBOXKRNL_EXPORT(VdQueryVideoMode, ExportTag::kVideo); dword_result_t VdQueryVideoFlags() { X_VIDEO_MODE mode; VdQueryVideoMode(&mode); uint32_t flags = 0; flags |= mode.is_widescreen ? 1 : 0; flags |= mode.display_width >= 1024 ? 2 : 0; flags |= mode.display_width >= 1920 ? 4 : 0; return flags; } DECLARE_XBOXKRNL_EXPORT(VdQueryVideoFlags, ExportTag::kVideo); dword_result_t VdSetDisplayMode(dword_t mode) { // Often 0x40000000. return 0; } DECLARE_XBOXKRNL_EXPORT(VdSetDisplayMode, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdSetDisplayModeOverride(unknown_t unk0, unknown_t unk1, double_t refresh_rate, unknown_t unk3, unknown_t unk4) { // refresh_rate = 0, 50, 59.9, etc. return 0; } DECLARE_XBOXKRNL_EXPORT(VdSetDisplayModeOverride, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdInitializeEngines(unknown_t unk0, function_t callback, unknown_t unk1, lpunknown_t unk2_ptr, lpunknown_t unk3_ptr) { // r3 = 0x4F810000 // r4 = function ptr (cleanup callback?) // r5 = 0 // r6/r7 = some binary data in .data return 1; } DECLARE_XBOXKRNL_EXPORT(VdInitializeEngines, ExportTag::kVideo | ExportTag::kStub); void VdShutdownEngines() { // Ignored for now. // Games seem to call an Initialize/Shutdown pair to query info, then // re-initialize. } DECLARE_XBOXKRNL_EXPORT(VdShutdownEngines, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdGetGraphicsAsicID() { // Games compare for < 0x10 and do VdInitializeEDRAM, else other // (retrain/etc). return 0x11; } DECLARE_XBOXKRNL_EXPORT(VdGetGraphicsAsicID, ExportTag::kVideo); dword_result_t VdEnableDisableClockGating(dword_t enabled) { // Ignored, as it really doesn't matter. return 0; } DECLARE_XBOXKRNL_EXPORT(VdEnableDisableClockGating, ExportTag::kVideo); void VdSetGraphicsInterruptCallback(function_t callback, lpvoid_t user_data) { // callback takes 2 params // r3 = bool 0/1 - 0 is normal interrupt, 1 is some acquire/lock mumble // r4 = user_data (r4 of VdSetGraphicsInterruptCallback) auto graphics_system = kernel_state()->emulator()->graphics_system(); graphics_system->SetInterruptCallback(callback, user_data); } DECLARE_XBOXKRNL_EXPORT(VdSetGraphicsInterruptCallback, ExportTag::kVideo); void VdInitializeRingBuffer(lpvoid_t ptr, int_t page_count) { // r3 = result of MmGetPhysicalAddress // r4 = number of pages? page size? // 0x8000 -> cntlzw=16 -> 0x1C - 16 = 12 // Buffer pointers are from MmAllocatePhysicalMemory with WRITE_COMBINE. // Sizes could be zero? XBLA games seem to do this. Default sizes? // D3D does size / region_count - must be > 1024 auto graphics_system = kernel_state()->emulator()->graphics_system(); graphics_system->InitializeRingBuffer(ptr, page_count); } DECLARE_XBOXKRNL_EXPORT(VdInitializeRingBuffer, ExportTag::kVideo); void VdEnableRingBufferRPtrWriteBack(lpvoid_t ptr, int_t block_size) { // r4 = 6, usually --- <=19 auto graphics_system = kernel_state()->emulator()->graphics_system(); graphics_system->EnableReadPointerWriteBack(ptr, block_size); } DECLARE_XBOXKRNL_EXPORT(VdEnableRingBufferRPtrWriteBack, ExportTag::kVideo); void VdGetSystemCommandBuffer(lpunknown_t p0_ptr, lpunknown_t p1_ptr) { p0_ptr.Zero(0x94); xe::store_and_swap(p0_ptr, 0xBEEF0000); xe::store_and_swap(p1_ptr, 0xBEEF0001); } DECLARE_XBOXKRNL_EXPORT(VdGetSystemCommandBuffer, ExportTag::kVideo | ExportTag::kStub); void VdSetSystemCommandBufferGpuIdentifierAddress(lpunknown_t unk) { // r3 = 0x2B10(d3d?) + 8 } DECLARE_XBOXKRNL_EXPORT(VdSetSystemCommandBufferGpuIdentifierAddress, ExportTag::kVideo | ExportTag::kStub); // VdVerifyMEInitCommand // r3 // r4 = 19 // no op? dword_result_t VdInitializeScalerCommandBuffer( unknown_t unk0, // 0? unknown_t unk1, // 0x050002d0 size of ? unknown_t unk2, // 0? unknown_t unk3, // 0x050002d0 size of ? unknown_t unk4, // 0x050002d0 size of ? unknown_t unk5, // 7? lpunknown_t unk6, // 0x2004909c <-- points to zeros? unknown_t unk7, // 7? lpvoid_t dest_ptr // Points to the first 80000000h where the memcpy // sources from. ) { // We could fake the commands here, but I'm not sure the game checks for // anything but success (non-zero ret). // For now, we just fill it with NOPs. uint32_t total_words = 0x1CC / 4; auto dest = dest_ptr.as_array(); for (size_t i = 0; i < total_words; ++i) { dest[i] = 0x80000000; } // returns memcpy size >> 2 for memcpy(...,...,ret << 2) return total_words >> 2; } DECLARE_XBOXKRNL_EXPORT(VdInitializeScalerCommandBuffer, ExportTag::kVideo | ExportTag::kSketchy); // We use these to shuffle data to VdSwap. // This way it gets properly stored in the command buffer (for replay/etc). uint32_t last_frontbuffer_width_ = 1280; uint32_t last_frontbuffer_height_ = 720; struct BufferScaling { xe::be fb_width; xe::be fb_height; xe::be bb_width; xe::be bb_height; }; void AppendParam(StringBuffer& string_buffer, pointer_t param) { string_buffer.AppendFormat( "%.8X(scale %dx%d -> %dx%d))", param.guest_address(), uint16_t(param->bb_width), uint16_t(param->bb_height), uint16_t(param->fb_width), uint16_t(param->fb_height)); } dword_result_t VdCallGraphicsNotificationRoutines( unknown_t unk0, pointer_t args_ptr) { assert_true(unk0 == 1); // TODO(benvanik): what does this mean, I forget: // callbacks get 0, r3, r4 // For use by VdSwap. last_frontbuffer_width_ = args_ptr->fb_width; last_frontbuffer_height_ = args_ptr->fb_height; return 0; } DECLARE_XBOXKRNL_EXPORT(VdCallGraphicsNotificationRoutines, ExportTag::kVideo | ExportTag::kSketchy); dword_result_t VdIsHSIOTrainingSucceeded() { // Not really sure what this should be - code does weird stuff here: // (cntlzw r11, r3 / extrwi r11, r11, 1, 26) return 1; } DECLARE_XBOXKRNL_EXPORT(VdIsHSIOTrainingSucceeded, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdPersistDisplay(unknown_t unk0, lpdword_t unk1_ptr) { // unk1_ptr needs to be populated with a pointer passed to // MmFreePhysicalMemory(1, *unk1_ptr). if (unk1_ptr) { auto heap = kernel_memory()->LookupHeapByType(true, 16 * 1024); uint32_t unk1_value; heap->Alloc(64, 32, kMemoryAllocationReserve | kMemoryAllocationCommit, kMemoryProtectNoAccess, false, &unk1_value); *unk1_ptr = unk1_value; } return 1; } DECLARE_XBOXKRNL_EXPORT(VdPersistDisplay, ExportTag::kVideo | ExportTag::kSketchy); dword_result_t VdRetrainEDRAMWorker(unknown_t unk0) { return 0; } DECLARE_XBOXKRNL_EXPORT(VdRetrainEDRAMWorker, ExportTag::kVideo | ExportTag::kStub); dword_result_t VdRetrainEDRAM(unknown_t unk0, unknown_t unk1, unknown_t unk2, unknown_t unk3, unknown_t unk4, unknown_t unk5) { return 0; } DECLARE_XBOXKRNL_EXPORT(VdRetrainEDRAM, ExportTag::kVideo | ExportTag::kStub); void VdSwap(lpvoid_t buffer_ptr, // ptr into primary ringbuffer lpvoid_t fetch_ptr, // frontbuffer texture fetch unknown_t unk2, // lpunknown_t unk3, // buffer from VdGetSystemCommandBuffer lpunknown_t unk4, // from VdGetSystemCommandBuffer (0xBEEF0001) lpdword_t frontbuffer_ptr, // ptr to frontbuffer address lpdword_t color_format_ptr, lpdword_t color_space_ptr, lpunknown_t unk8, unknown_t unk9) { gpu::xenos::xe_gpu_texture_fetch_t fetch; xe::copy_and_swap_32_unaligned( reinterpret_cast(&fetch), reinterpret_cast(fetch_ptr.host_address()), 6); auto color_format = gpu::xenos::ColorFormat(color_format_ptr.value()); auto color_space = *color_space_ptr; assert_true(color_format == gpu::xenos::ColorFormat::k_8_8_8_8 || color_format == gpu::xenos::ColorFormat::kUnknown0x36); assert_true(color_space == 0); assert_true(*frontbuffer_ptr == fetch.address << 12); assert_true(last_frontbuffer_width_ == 1 + fetch.size_2d.width); assert_true(last_frontbuffer_height_ == 1 + fetch.size_2d.height); // The caller seems to reserve 64 words (256b) in the primary ringbuffer // for this method to do what it needs. We just zero them out and send a // token value. It'd be nice to figure out what this is really doing so // that we could simulate it, though due to TCR I bet all games need to // use this method. buffer_ptr.Zero(64 * 4); namespace xenos = xe::gpu::xenos; auto dwords = buffer_ptr.as_array(); dwords[0] = xenos::MakePacketType3(); dwords[1] = 'SWAP'; dwords[2] = *frontbuffer_ptr; // Set by VdCallGraphicsNotificationRoutines. dwords[3] = last_frontbuffer_width_; dwords[4] = last_frontbuffer_height_; } DECLARE_XBOXKRNL_EXPORT(VdSwap, ExportTag::kVideo | ExportTag::kImportant); } // namespace kernel } // namespace xe void xe::kernel::xboxkrnl::RegisterVideoExports( xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) { auto memory = kernel_state->memory(); // VdGlobalDevice (4b) // Pointer to a global D3D device. Games only seem to set this, so we don't // have to do anything. We may want to read it back later, though. uint32_t pVdGlobalDevice = memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGlobalDevice, pVdGlobalDevice); xe::store_and_swap(memory->TranslateVirtual(pVdGlobalDevice), 0); // VdGlobalXamDevice (4b) // Pointer to the XAM D3D device, which we don't have. uint32_t pVdGlobalXamDevice = memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::VdGlobalXamDevice, pVdGlobalXamDevice); xe::store_and_swap(memory->TranslateVirtual(pVdGlobalXamDevice), 0); // VdGpuClockInMHz (4b) // GPU clock. Xenos is 500MHz. Hope nothing is relying on this timing... uint32_t pVdGpuClockInMHz = memory->SystemHeapAlloc(4, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping("xboxkrnl.exe", ordinals::VdGpuClockInMHz, pVdGpuClockInMHz); xe::store_and_swap(memory->TranslateVirtual(pVdGpuClockInMHz), 500); // VdHSIOCalibrationLock (28b) // CriticalSection. uint32_t pVdHSIOCalibrationLock = memory->SystemHeapAlloc(28, 32, kSystemHeapPhysical); export_resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::VdHSIOCalibrationLock, pVdHSIOCalibrationLock); auto hsio_lock = memory->TranslateVirtual(pVdHSIOCalibrationLock); xeRtlInitializeCriticalSectionAndSpinCount(hsio_lock, pVdHSIOCalibrationLock, 10000); }