/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_ #define XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_ // Make sure vulkan.h is included from third_party (rather than from the system // include directory) before vk_mem_alloc.h. #include "xenia/ui/vulkan/vulkan_device.h" #define VMA_STATIC_VULKAN_FUNCTIONS 0 // Work around the pointer nullability completeness warnings on Clang. #ifndef VMA_NULLABLE #define VMA_NULLABLE #endif #ifndef VMA_NOT_NULL #define VMA_NOT_NULL #endif #include "third_party/VulkanMemoryAllocator/include/vk_mem_alloc.h" namespace xe { namespace ui { namespace vulkan { VmaAllocator CreateVmaAllocator(const VulkanDevice* vulkan_device, bool externally_synchronized); } // namespace vulkan } // namespace ui } // namespace xe #endif // XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_