/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XMUTANT_H_ #define XENIA_KERNEL_XMUTANT_H_ #include #include "xenia/base/threading.h" #include "xenia/kernel/xobject.h" #include "xenia/xbox.h" namespace xe { namespace kernel { class XThread; class XMutant : public XObject { public: static const XObject::Type kObjectType = XObject::Type::Mutant; explicit XMutant(KernelState* kernel_state); ~XMutant() override; void Initialize(bool initial_owner); void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header); X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait); bool Save(ByteStream* stream) override; static object_ref Restore(KernelState* kernel_state, ByteStream* stream); protected: xe::threading::WaitHandle* GetWaitHandle() override { return mutant_.get(); } void WaitCallback() override; private: XMutant(); std::unique_ptr mutant_; std::atomic owning_thread_{nullptr}; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XMUTANT_H_