#include "endian.hlsli" #define XE_RESOLVE_RESOLUTION_SCALED #include "resolve.hlsli" RWBuffer xe_resolve_dest : register(u0); Buffer xe_resolve_source : register(t0); [numthreads(8, 8, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 1 guest pixel (same byte count as in the 1x resolution shaders). // Group height is the same as resolve granularity, Y overflow check not // needed. [branch] if (xe_thread_id.x >= XeResolveSize().x) { return; } // 1 host uint4 == 1 guest uint. uint guest_source_address_ints = XeEdramOffsetInts(xe_thread_id.xy + XeResolveOffset(), XeResolveEdramBaseTiles(), XeResolveEdramPitchTiles(), XeResolveEdramMsaaSamples(), false, 1u, XeResolveFirstSampleIndex()); uint4 guest_pixel_y0 = xe_resolve_source[guest_source_address_ints]; uint4 guest_pixel_y1 = xe_resolve_source[guest_source_address_ints + 1u]; XeResolveSwap8PixelsRedBlue32bpp(guest_pixel_y0, guest_pixel_y1); [branch] if (XeResolveEdramDuplicateSecondHostPixel()) { if (xe_thread_id.x == 0u) { guest_pixel_y0.xy = guest_pixel_y0.zw; guest_pixel_y1.xy = guest_pixel_y1.zw; } if (xe_thread_id.y == 0u) { guest_pixel_y0 = guest_pixel_y1; } } uint endian = XeResolveDestEndian128(); uint dest_address = XeResolveDestPixelAddress(xe_thread_id.xy, 3u) >> (4u - 2u); xe_resolve_dest[dest_address] = XeEndianSwap64(guest_pixel_y0, endian); xe_resolve_dest[dest_address + 1u] = XeEndianSwap64(guest_pixel_y1, endian); }