#include "endian.hlsli" #include "pixel_formats.hlsli" #include "resolve.hlsli" RWBuffer xe_resolve_dest : register(u0); ByteAddressBuffer xe_resolve_source : register(t0); [numthreads(8, 8, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 8 pixels. // Group height is the same as resolve granularity, Y overflow check not // needed. [branch] if (xe_thread_id.x >= XeResolveSizeDiv8().x) { return; } uint2 pixel_index = xe_thread_id.xy << uint2(3u, 0u); float4 pixels_0123, pixels_4567; XeResolveLoad8RedColorsX1( xe_resolve_source, XeResolveColorCopySourcePixelAddressInts(pixel_index), pixels_0123, pixels_4567); // Convert to R8. // TODO(Triang3l): Investigate formats 8_A and 8_B. xe_resolve_dest[XeResolveDestPixelAddress(pixel_index, 0u) >> 3u] = uint2(XePackR8G8B8A8UNorm(pixels_0123), XePackR8G8B8A8UNorm(pixels_4567)); }