#include "pixel_formats.hlsli" #include "texture_load.hlsli" Buffer xe_texture_load_source : register(t0); RWBuffer xe_texture_load_dest : register(u0); // http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf // CXT1 is like DXT3/5 color, but 2-component and with 8:8 endpoints rather than // 5:6:5. // // Dword 1: // rrrrrrrrgggggggg // RRRRRRRRGGGGGGGG // (R is in the higher bits, according to how this format is used in Halo 3). // Dword 2: // AA BB CC DD // EE FF GG HH // II JJ KK LL // MM NN OO PP [numthreads(8, 32, 1)] void main(uint3 xe_thread_id : SV_DispatchThreadID) { // 1 thread = 4 CTX1 blocks to 16x4 R8G8 texels. uint3 block_index = xe_thread_id << uint3(2, 0, 0); [branch] if (any(block_index >= xe_texture_load_size_blocks)) { return; } int3 texel_index_host = int3(block_index) << int3(2, 2, 0); int block_offset_host = (XeTextureHostLinearOffset(texel_index_host, xe_texture_load_height_texels, xe_texture_load_host_pitch, 2u) + xe_texture_load_host_base) >> 4; int elements_pitch_host = xe_texture_load_host_pitch >> 4; int block_offset_guest = XeTextureLoadGuestBlockOffset(int3(block_index), 8u, 3u) >> 4; uint endian = XeTextureLoadEndian32(); int i; [unroll] for (i = 0; i < 2; ++i) { if (i) { ++block_offset_host; // Odd 2 blocks = even 2 blocks + 32 bytes when tiled. block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1; } // Two blocks. uint4 blocks = XeEndianSwap32(xe_texture_load_source[block_offset_guest], endian); // Unpack the endpoints as 0x00g000r0 0x00G000R0 0x00g100r1 0x00G100R1 so // they can be multiplied by their weights allowing overflow. uint4 end_8in16; end_8in16.xz = ((blocks.xz >> 8u) & 0xFFu) | ((blocks.xz & 0xFFu) << 16u); end_8in16.yw = (blocks.xz >> 24u) | (blocks.xz & 0xFF0000u); uint2 weights_high = XeDXTHighColorWeights(blocks.yw); xe_texture_load_dest[block_offset_host] = XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high); [branch] if (texel_index_host.y + 1 < int(xe_texture_load_height_texels)) { xe_texture_load_dest[block_offset_host + elements_pitch_host] = XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high >> 8u); [branch] if (texel_index_host.y + 2 < int(xe_texture_load_height_texels)) { xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host] = XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high >> 16u); [branch] if (texel_index_host.y + 3 < int(xe_texture_load_height_texels)) { xe_texture_load_dest[block_offset_host + 3 * elements_pitch_host] = XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high >> 24u); } } } } }