/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2021 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_BASE_MAIN_ANDROID_H_ #define XENIA_BASE_MAIN_ANDROID_H_ #include #include "xenia/base/platform.h" namespace xe { // In activities, these functions must be called in onCreate and onDestroy. // // Multiple components may run in the same process, and they will be // instantiated in the main thread, which is, for regular applications (the // system application exception doesn't apply to Xenia), the UI thread. // // For this reason, it's okay to call these functions multiple times if // different Xenia windowed applications run in one process - there is call // counting internally. // // In standalone console apps built with $(BUILD_EXECUTABLE), these functions // must be called in `main`. void InitializeAndroidAppFromMainThread(int32_t api_level); void ShutdownAndroidAppFromMainThread(); // May be the minimum supported level if the initialization was done without a // configuration. int32_t GetAndroidApiLevel(); } // namespace xe #endif // XENIA_BASE_MAIN_ANDROID_H_