/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2022 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_ #define XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_ #include #include "xenia/base/mutex.h" #include "xenia/hid/input_driver.h" #include "xenia/ui/virtual_key.h" namespace xe { namespace hid { namespace winkey { class WinKeyInputDriver final : public InputDriver { public: explicit WinKeyInputDriver(xe::ui::Window* window, size_t window_z_order); ~WinKeyInputDriver() override; X_STATUS Setup() override; X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES* out_caps) override; X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override; X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override; X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE* out_keystroke) override; protected: struct KeyEvent { ui::VirtualKey virtual_key = ui::VirtualKey::kNone; int repeat_count = 0; bool transition = false; // going up(false) or going down(true) bool prev_state = false; // down(true) or up(false) }; struct KeyBinding { ui::VirtualKey input_key = ui::VirtualKey::kNone; ui::VirtualKey output_key = ui::VirtualKey::kNone; bool uppercase = false; bool lowercase = false; }; class WinKeyWindowInputListener final : public ui::WindowInputListener { public: explicit WinKeyWindowInputListener(WinKeyInputDriver& driver) : driver_(driver) {} void OnKeyDown(ui::KeyEvent& e) override; void OnKeyUp(ui::KeyEvent& e) override; private: WinKeyInputDriver& driver_; }; void ParseKeyBinding(ui::VirtualKey virtual_key, const std::string_view description, const std::string_view binding); void OnKey(ui::KeyEvent& e, bool is_down); WinKeyWindowInputListener window_input_listener_; xe::global_critical_region global_critical_region_; std::queue key_events_; std::vector key_bindings_; uint32_t packet_number_ = 1; }; } // namespace winkey } // namespace hid } // namespace xe #endif // XENIA_HID_WINKEY_WINKEY_INPUT_DRIVER_H_