/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2019 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/gpu/d3d12/deferred_command_list.h" #include "xenia/base/assert.h" #include "xenia/base/math.h" #include "xenia/gpu/d3d12/d3d12_command_processor.h" namespace xe { namespace gpu { namespace d3d12 { constexpr size_t DeferredCommandList::kAlignment; DeferredCommandList::DeferredCommandList( D3D12CommandProcessor* command_processor, size_t initial_size) : command_processor_(command_processor) { command_stream_.reserve(initial_size); } void DeferredCommandList::Reset() { command_stream_.clear(); } void DeferredCommandList::Execute(ID3D12GraphicsCommandList* command_list, ID3D12GraphicsCommandList1* command_list_1) { const uint8_t* stream = command_stream_.data(); size_t stream_remaining = command_stream_.size(); ID3D12PipelineState* current_pipeline_state = nullptr; while (stream_remaining != 0) { const uint32_t* header = reinterpret_cast(stream); const size_t header_size = xe::align(2 * sizeof(uint32_t), kAlignment); stream += header_size; stream_remaining -= header_size; switch (Command(header[0])) { case Command::kD3DClearUnorderedAccessViewUint: { auto& args = *reinterpret_cast(stream); command_list->ClearUnorderedAccessViewUint( args.view_gpu_handle_in_current_heap, args.view_cpu_handle, args.resource, args.values_uint, args.num_rects, args.num_rects ? reinterpret_cast(&args + 1) : nullptr); } break; case Command::kD3DCopyBufferRegion: { auto& args = *reinterpret_cast(stream); command_list->CopyBufferRegion(args.dst_buffer, args.dst_offset, args.src_buffer, args.src_offset, args.num_bytes); } break; case Command::kD3DCopyResource: { auto& args = *reinterpret_cast(stream); command_list->CopyResource(args.dst_resource, args.src_resource); } break; case Command::kCopyTexture: { auto& args = *reinterpret_cast(stream); command_list->CopyTextureRegion(&args.dst, 0, 0, 0, &args.src, nullptr); } break; case Command::kD3DDispatch: { if (current_pipeline_state != nullptr) { auto& args = *reinterpret_cast(stream); command_list->Dispatch(args.thread_group_count_x, args.thread_group_count_y, args.thread_group_count_z); } } break; case Command::kD3DDrawIndexedInstanced: { if (current_pipeline_state != nullptr) { auto& args = *reinterpret_cast( stream); command_list->DrawIndexedInstanced( args.index_count_per_instance, args.instance_count, args.start_index_location, args.base_vertex_location, args.start_instance_location); } } break; case Command::kD3DDrawInstanced: { if (current_pipeline_state != nullptr) { auto& args = *reinterpret_cast(stream); command_list->DrawInstanced( args.vertex_count_per_instance, args.instance_count, args.start_vertex_location, args.start_instance_location); } } break; case Command::kD3DIASetIndexBuffer: { auto view = reinterpret_cast(stream); command_list->IASetIndexBuffer( view->Format != DXGI_FORMAT_UNKNOWN ? view : nullptr); } break; case Command::kD3DIASetPrimitiveTopology: { command_list->IASetPrimitiveTopology( *reinterpret_cast(stream)); } break; case Command::kD3DOMSetBlendFactor: { command_list->OMSetBlendFactor(reinterpret_cast(stream)); } break; case Command::kD3DOMSetRenderTargets: { auto& args = *reinterpret_cast(stream); command_list->OMSetRenderTargets( args.num_render_target_descriptors, args.render_target_descriptors, args.rts_single_handle_to_descriptor_range ? TRUE : FALSE, args.depth_stencil ? &args.depth_stencil_descriptor : nullptr); } break; case Command::kD3DOMSetStencilRef: { command_list->OMSetStencilRef(*reinterpret_cast(stream)); } break; case Command::kD3DResourceBarrier: { command_list->ResourceBarrier( *reinterpret_cast(stream), reinterpret_cast( stream + xe::align(sizeof(UINT), alignof(D3D12_RESOURCE_BARRIER)))); } break; case Command::kRSSetScissorRect: { command_list->RSSetScissorRects( 1, reinterpret_cast(stream)); } break; case Command::kRSSetViewport: { command_list->RSSetViewports( 1, reinterpret_cast(stream)); } break; case Command::kD3DSetComputeRoot32BitConstants: { auto args = reinterpret_cast(stream); command_list->SetComputeRoot32BitConstants( args->root_parameter_index, args->num_32bit_values_to_set, args + 1, args->dest_offset_in_32bit_values); } break; case Command::kD3DSetGraphicsRoot32BitConstants: { auto args = reinterpret_cast(stream); command_list->SetGraphicsRoot32BitConstants( args->root_parameter_index, args->num_32bit_values_to_set, args + 1, args->dest_offset_in_32bit_values); } break; case Command::kD3DSetComputeRootConstantBufferView: { auto& args = *reinterpret_cast( stream); command_list->SetComputeRootConstantBufferView( args.root_parameter_index, args.buffer_location); } break; case Command::kD3DSetGraphicsRootConstantBufferView: { auto& args = *reinterpret_cast( stream); command_list->SetGraphicsRootConstantBufferView( args.root_parameter_index, args.buffer_location); } break; case Command::kD3DSetComputeRootDescriptorTable: { auto& args = *reinterpret_cast(stream); command_list->SetComputeRootDescriptorTable(args.root_parameter_index, args.base_descriptor); } break; case Command::kD3DSetGraphicsRootDescriptorTable: { auto& args = *reinterpret_cast(stream); command_list->SetGraphicsRootDescriptorTable(args.root_parameter_index, args.base_descriptor); } break; case Command::kD3DSetComputeRootSignature: { command_list->SetComputeRootSignature( *reinterpret_cast(stream)); } break; case Command::kD3DSetGraphicsRootSignature: { command_list->SetGraphicsRootSignature( *reinterpret_cast(stream)); } break; case Command::kSetDescriptorHeaps: { auto& args = *reinterpret_cast(stream); UINT num_descriptor_heaps = 0; ID3D12DescriptorHeap* descriptor_heaps[2]; if (args.cbv_srv_uav_descriptor_heap != nullptr) { descriptor_heaps[num_descriptor_heaps++] = args.cbv_srv_uav_descriptor_heap; } if (args.sampler_descriptor_heap != nullptr) { descriptor_heaps[num_descriptor_heaps++] = args.sampler_descriptor_heap; } command_list->SetDescriptorHeaps(num_descriptor_heaps, descriptor_heaps); } break; case Command::kD3DSetPipelineState: { current_pipeline_state = *reinterpret_cast(stream); if (current_pipeline_state) { command_list->SetPipelineState(current_pipeline_state); } } break; case Command::kSetPipelineStateHandle: { current_pipeline_state = command_processor_->GetD3D12PipelineStateByHandle( *reinterpret_cast(stream)); if (current_pipeline_state) { command_list->SetPipelineState(current_pipeline_state); } } break; case Command::kD3DSetSamplePositions: { if (command_list_1 != nullptr) { auto& args = *reinterpret_cast(stream); command_list_1->SetSamplePositions( args.num_samples_per_pixel, args.num_pixels, const_cast(args.sample_positions)); } } break; default: assert_unhandled_case(Command(header[0])); break; } stream += header[1]; stream_remaining -= header[1]; } } void* DeferredCommandList::WriteCommand(Command command, size_t arguments_size) { arguments_size = xe::align(arguments_size, kAlignment); const size_t header_size = xe::align(2 * sizeof(uint32_t), kAlignment); size_t offset = command_stream_.size(); command_stream_.resize(offset + header_size + arguments_size); uint32_t* header = reinterpret_cast(command_stream_.data() + offset); header[0] = uint32_t(command); header[1] = uint32_t(arguments_size); return command_stream_.data() + (offset + header_size); } } // namespace d3d12 } // namespace gpu } // namespace xe