/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include #include #include #include using namespace xe; using namespace xe::kernel; using namespace xe::kernel::xboxkrnl; DEFINE_bool(abort_before_entry, false, "Abort execution right before launching the module."); KernelState* xe::kernel::xboxkrnl::shared_kernel_state_ = NULL; XboxkrnlModule::XboxkrnlModule(Runtime* runtime) : KernelModule(runtime) { ExportResolver* resolver = export_resolver_.get(); // Build the export table used for resolution. #include static KernelExport xboxkrnl_export_table[] = { #include }; #include resolver->RegisterTable( "xboxkrnl.exe", xboxkrnl_export_table, XECOUNT(xboxkrnl_export_table)); // Setup the kernel state instance. // This is where all kernel objects are kept while running. kernel_state_ = auto_ptr(new KernelState(runtime)); // Setup the shared global state object. XEASSERTNULL(shared_kernel_state_); shared_kernel_state_ = kernel_state_.get(); // Register all exported functions. RegisterDebugExports(resolver, kernel_state_.get()); RegisterHalExports(resolver, kernel_state_.get()); RegisterIoExports(resolver, kernel_state_.get()); RegisterMemoryExports(resolver, kernel_state_.get()); RegisterMiscExports(resolver, kernel_state_.get()); RegisterModuleExports(resolver, kernel_state_.get()); RegisterNtExports(resolver, kernel_state_.get()); RegisterRtlExports(resolver, kernel_state_.get()); RegisterThreadingExports(resolver, kernel_state_.get()); RegisterVideoExports(resolver, kernel_state_.get()); uint8_t* mem = xe_memory_addr(memory_); // KeDebugMonitorData (?*) // Set to a valid value when a remote debugger is attached. // Offset 0x18 is a 4b pointer to a handler function that seems to take two // arguments. If we wanted to see what would happen we could fake that. uint32_t pKeDebugMonitorData = xe_memory_heap_alloc(memory_, 0, 256, 0); resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::KeDebugMonitorData, pKeDebugMonitorData); XESETUINT32BE(mem + pKeDebugMonitorData, 0); // KeCertMonitorData (?*) // Always set to zero, ignored. uint32_t pKeCertMonitorData = xe_memory_heap_alloc(memory_, 0, 4, 0); resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::KeCertMonitorData, pKeCertMonitorData); XESETUINT32BE(mem + pKeCertMonitorData, 0); // XboxHardwareInfo (XboxHardwareInfo_t, 16b) // flags cpu# ? ? ? ? ? ? // 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000 // Games seem to check if bit 26 (0x20) is set, which at least for xbox1 // was whether an HDD was present. Not sure what the other flags are. uint32_t pXboxHardwareInfo = xe_memory_heap_alloc(memory_, 0, 16, 0); resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::XboxHardwareInfo, pXboxHardwareInfo); XESETUINT32BE(mem + pXboxHardwareInfo + 0, 0x00000000); // flags XESETUINT8BE (mem + pXboxHardwareInfo + 4, 0x06); // cpu count // Remaining 11b are zeroes? // XexExecutableModuleHandle (?**) // Games try to dereference this to get a pointer to some module struct. // So far it seems like it's just in loader code, and only used to look up // the XexHeaderBase for use by RtlImageXexHeaderField. // We fake it so that the address passed to that looks legit. // 0x80100FFC <- pointer to structure // 0x80101000 <- our module structure // 0x80101058 <- pointer to xex header // 0x80101100 <- xex header base uint32_t ppXexExecutableModuleHandle = xe_memory_heap_alloc(memory_, 0, 4, 0); resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::XexExecutableModuleHandle, ppXexExecutableModuleHandle); uint32_t pXexExecutableModuleHandle = xe_memory_heap_alloc(memory_, 0, 256, 0); XESETUINT32BE(mem + ppXexExecutableModuleHandle, pXexExecutableModuleHandle); XESETUINT32BE(mem + pXexExecutableModuleHandle + 0x58, 0x80101100); // ExLoadedCommandLine (char*) // The name of the xex. Not sure this is ever really used on real devices. // Perhaps it's how swap disc/etc data is sent? // Always set to "default.xex" (with quotes) for now. uint32_t pExLoadedCommandLine = xe_memory_heap_alloc(memory_, 0, 1024, 0); resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::ExLoadedCommandLine, pExLoadedCommandLine); char command_line[] = "\"default.xex\""; xe_copy_memory(mem + pExLoadedCommandLine, 1024, command_line, XECOUNT(command_line) + 1); // XboxKrnlVersion (8b) // Kernel version, looks like 2b.2b.2b.2b. // I've only seen games check >=, so we just fake something here. uint32_t pXboxKrnlVersion = xe_memory_heap_alloc(memory_, 0, 8, 0); resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::XboxKrnlVersion, pXboxKrnlVersion); XESETUINT16BE(mem + pXboxKrnlVersion + 0, 2); XESETUINT16BE(mem + pXboxKrnlVersion + 2, 0xFFFF); XESETUINT16BE(mem + pXboxKrnlVersion + 4, 0xFFFF); XESETUINT16BE(mem + pXboxKrnlVersion + 6, 0xFFFF); // KeTimeStampBundle (ad) uint32_t pKeTimeStampBundle = xe_memory_heap_alloc(memory_, 0, 24, 0); resolver->SetVariableMapping( "xboxkrnl.exe", ordinals::KeTimeStampBundle, pKeTimeStampBundle); XESETUINT64BE(mem + pKeTimeStampBundle + 0, 0); XESETUINT64BE(mem + pKeTimeStampBundle + 8, 0); XESETUINT32BE(mem + pKeTimeStampBundle + 12, 0); } XboxkrnlModule::~XboxkrnlModule() { // Clear the shared kernel state. shared_kernel_state_ = NULL; } int XboxkrnlModule::LaunchModule(const char* path) { // Create and register the module. We keep it local to this function and // dispose it on exit. XModule* module = new XModule(kernel_state_.get(), path); // Load the module into memory from the filesystem. X_STATUS result_code = module->LoadFromFile(path); if (XFAILED(result_code)) { XELOGE("Failed to load module %s: %.8X", path, result_code); module->Release(); return 1; } if (FLAGS_abort_before_entry) { XELOGI("--abort_before_entry causing an early exit"); module->Release(); return 0; } // Launch the module. // NOTE: this won't return until the module exits. result_code = module->Launch(0); if (XFAILED(result_code)) { XELOGE("Failed to launch module %s: %.8X", path, result_code); module->Release(); return 2; } module->Release(); return 0; }