/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_MEMORY_H_ #define XENIA_MEMORY_H_ #include #include #include #include #include #include "xenia/base/memory.h" #include "xenia/base/mutex.h" #include "xenia/cpu/mmio_handler.h" namespace xe { enum SystemHeapFlag : uint32_t { kSystemHeapVirtual = 1 << 0, kSystemHeapPhysical = 1 << 1, kSystemHeapDefault = kSystemHeapVirtual, }; enum MemoryAllocationFlag : uint32_t { kMemoryAllocationReserve = 1 << 0, kMemoryAllocationCommit = 1 << 1, }; enum MemoryProtectFlag : uint32_t { kMemoryProtectRead = 1 << 0, kMemoryProtectWrite = 1 << 1, kMemoryProtectNoCache = 1 << 2, kMemoryProtectWriteCombine = 1 << 3, kMemoryProtectNoAccess = 0, }; // Equivalent to the Win32 MEMORY_BASIC_INFORMATION struct. struct HeapAllocationInfo { // A pointer to the base address of the region of pages. uint32_t base_address; // A pointer to the base address of a range of pages allocated by the // VirtualAlloc function. The page pointed to by the BaseAddress member is // contained within this allocation range. uint32_t allocation_base; // The memory protection option when the region was initially allocated. uint32_t allocation_protect; // The size of the region beginning at the base address in which all pages // have identical attributes, in bytes. uint32_t region_size; // The state of the pages in the region (commit/free/reserve). uint32_t state; // The access protection of the pages in the region. uint32_t protect; // The type of pages in the region (private). uint32_t type; }; union PageEntry { struct { uint32_t base_address : 20; // in 4k pages uint32_t region_page_count : 20; // in 4k pages uint32_t allocation_protect : 4; uint32_t current_protect : 4; uint32_t state : 2; uint32_t reserved : 14; }; uint64_t qword; }; class BaseHeap { public: virtual ~BaseHeap(); uint32_t page_size() const { return page_size_; } virtual void Dispose(); void DumpMap(); virtual bool Alloc(uint32_t size, uint32_t alignment, uint32_t allocation_type, uint32_t protect, bool top_down, uint32_t* out_address); virtual bool AllocFixed(uint32_t base_address, uint32_t size, uint32_t alignment, uint32_t allocation_type, uint32_t protect); virtual bool AllocRange(uint32_t low_address, uint32_t high_address, uint32_t size, uint32_t alignment, uint32_t allocation_type, uint32_t protect, bool top_down, uint32_t* out_address); virtual bool Decommit(uint32_t address, uint32_t size); virtual bool Release(uint32_t address, uint32_t* out_region_size = nullptr); virtual bool Protect(uint32_t address, uint32_t size, uint32_t protect); bool QueryRegionInfo(uint32_t base_address, HeapAllocationInfo* out_info); bool QuerySize(uint32_t address, uint32_t* out_size); bool QueryProtect(uint32_t address, uint32_t* out_protect); uint32_t GetPhysicalAddress(uint32_t address); protected: BaseHeap(); void Initialize(uint8_t* membase, uint32_t heap_base, uint32_t heap_size, uint32_t page_size); uint8_t* membase_; uint32_t heap_base_; uint32_t heap_size_; uint32_t page_size_; std::vector page_table_; xe::recursive_mutex heap_mutex_; }; class VirtualHeap : public BaseHeap { public: VirtualHeap(); ~VirtualHeap() override; void Initialize(uint8_t* membase, uint32_t heap_base, uint32_t heap_size, uint32_t page_size); }; class PhysicalHeap : public BaseHeap { public: PhysicalHeap(); ~PhysicalHeap() override; void Initialize(uint8_t* membase, uint32_t heap_base, uint32_t heap_size, uint32_t page_size, VirtualHeap* parent_heap); bool Alloc(uint32_t size, uint32_t alignment, uint32_t allocation_type, uint32_t protect, bool top_down, uint32_t* out_address) override; bool AllocFixed(uint32_t base_address, uint32_t size, uint32_t alignment, uint32_t allocation_type, uint32_t protect) override; bool AllocRange(uint32_t low_address, uint32_t high_address, uint32_t size, uint32_t alignment, uint32_t allocation_type, uint32_t protect, bool top_down, uint32_t* out_address) override; bool Decommit(uint32_t address, uint32_t size) override; bool Release(uint32_t base_address, uint32_t* out_region_size = nullptr) override; bool Protect(uint32_t address, uint32_t size, uint32_t protect) override; protected: VirtualHeap* parent_heap_; }; class Memory { public: Memory(); ~Memory(); int Initialize(); const std::wstring& file_name() const { return file_name_; } inline uint8_t* virtual_membase() const { return virtual_membase_; } inline uint8_t* TranslateVirtual(uint32_t guest_address) const { return virtual_membase_ + guest_address; } template inline T TranslateVirtual(uint32_t guest_address) const { return reinterpret_cast(virtual_membase_ + guest_address); } inline uint8_t* physical_membase() const { return physical_membase_; } inline uint8_t* TranslatePhysical(uint32_t guest_address) const { return physical_membase_ + (guest_address & 0x1FFFFFFF); } template inline T TranslatePhysical(uint32_t guest_address) const { return reinterpret_cast(physical_membase_ + (guest_address & 0x1FFFFFFF)); } inline uint64_t* reserve_address() { return &reserve_address_; } // TODO(benvanik): make poly memory utils for these. void Zero(uint32_t address, uint32_t size); void Fill(uint32_t address, uint32_t size, uint8_t value); void Copy(uint32_t dest, uint32_t src, uint32_t size); uint32_t SearchAligned(uint32_t start, uint32_t end, const uint32_t* values, size_t value_count); bool AddVirtualMappedRange(uint32_t virtual_address, uint32_t mask, uint32_t size, void* context, cpu::MMIOReadCallback read_callback, cpu::MMIOWriteCallback write_callback); cpu::MMIORange* LookupVirtualMappedRange(uint32_t virtual_address); uintptr_t AddPhysicalWriteWatch(uint32_t physical_address, uint32_t length, cpu::WriteWatchCallback callback, void* callback_context, void* callback_data); void CancelWriteWatch(uintptr_t watch_handle); uint32_t SystemHeapAlloc(uint32_t size, uint32_t alignment = 0x20, uint32_t system_heap_flags = kSystemHeapDefault); void SystemHeapFree(uint32_t address); BaseHeap* LookupHeap(uint32_t address); BaseHeap* LookupHeapByType(bool physical, uint32_t page_size); void DumpMap(); private: int MapViews(uint8_t* mapping_base); void UnmapViews(); private: std::wstring file_name_; uint32_t system_page_size_ = 0; uint8_t* virtual_membase_ = nullptr; uint8_t* physical_membase_ = nullptr; uint64_t reserve_address_ = 0; xe::memory::FileMappingHandle mapping_ = nullptr; uint8_t* mapping_base_ = nullptr; union { struct { uint8_t* v00000000; uint8_t* v40000000; uint8_t* v7F000000; uint8_t* v80000000; uint8_t* v90000000; uint8_t* vA0000000; uint8_t* vC0000000; uint8_t* vE0000000; uint8_t* physical; }; uint8_t* all_views[9]; } views_ = {{0}}; std::unique_ptr mmio_handler_; struct { VirtualHeap v00000000; VirtualHeap v40000000; VirtualHeap v80000000; VirtualHeap v90000000; VirtualHeap physical; PhysicalHeap vA0000000; PhysicalHeap vC0000000; PhysicalHeap vE0000000; } heaps_; friend class BaseHeap; }; } // namespace xe #endif // XENIA_MEMORY_H_