/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include "xenia/hid/hid.h" #include "xenia/hid/hid-private.h" #include "xenia/hid/input_driver.h" using namespace xe; using namespace xe::hid; DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]"); #include "xenia/hid/nop/nop_hid.h" #if XE_PLATFORM_WIN32 #include "xenia/hid/winkey/winkey_hid.h" #include "xenia/hid/xinput/xinput_hid.h" #endif // WIN32 std::unique_ptr xe::hid::Create(Emulator* emulator) { std::unique_ptr input_system = std::make_unique(emulator); if (FLAGS_hid.compare("nop") == 0) { input_system->AddDriver(xe::hid::nop::Create(input_system.get())); #if XE_PLATFORM_WIN32 } else if (FLAGS_hid.compare("winkey") == 0) { input_system->AddDriver(xe::hid::winkey::Create(input_system.get())); } else if (FLAGS_hid.compare("xinput") == 0) { input_system->AddDriver(xe::hid::xinput::Create(input_system.get())); #endif // WIN32 } else { // Create all available. bool any_created = false; // NOTE: in any mode we create as many as we can, falling back to nop. #if XE_PLATFORM_WIN32 auto xinput_driver = xe::hid::xinput::Create(input_system.get()); if (xinput_driver) { input_system->AddDriver(std::move(xinput_driver)); any_created = true; } auto winkey_driver = xe::hid::winkey::Create(input_system.get()); if (winkey_driver) { input_system->AddDriver(std::move(winkey_driver)); any_created = true; } #endif // WIN32 // Fallback to nop if none created. if (!any_created) { input_system->AddDriver(xe::hid::nop::Create(input_system.get())); } } return input_system; }